This product is like new. At NexWave Games, like new means:
Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.
Prototype for Xbox 360
Prototype is an open-world action game about shape-shifting and supernatural mobility for Xbox 360. Alex Mercer awakens without memories in a Manhattan collapsing under a virus and military quarantine. He runs up walls, glides over streets and consumes people to use their appearance, skills and memories. Claws, armour and other powers make combat broad and aggressive. This is the original 2009 Xbox 360 version without features from later bundles. In each situation you choose the route, equipment and approach that fit best. The physical edition is assessed by its actual product title; digital extras are mentioned only when demonstrably included.
The campaign builds each situation around clear objectives, enemies or obstacles and controls that you gradually learn to master. Difficulty comes from timing, positioning and intelligent use of available resources. Exploring, trying again and choosing another approach often achieve more than haste. The fixed content on the disc therefore matters most. Any network features are mentioned only as historical options, not as services guaranteed to work today.
This Xbox 360 edition of Prototype was checked separately for controller input, storage, presentation and delivery. The product title remains decisive for a standard or Classics edition and for the explicit No Manual label. Historical network functions are not promised as currently available; the campaign and local content on the disc form the core of this version.
Region and language
Our Xbox 360 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
Prototype for Xbox 360 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Prototype
Radical Entertainment developed Prototype; Activision released the European Xbox 360 version on 12 juni 2009. This original release defines which campaign, features and technical characteristics belong to the product page. Later remasters, ports, expansions and services are not silently assigned to the disc. Title, platform and edition were therefore checked separately. This keeps the description tied to what the offered Xbox 360 disc actually contains.
This physical release preserves a defined version from its original console generation. Later expansions, patches, servers and reissues may have added or changed features, but are not attributed to this disc. Its original design choices and technical limits belong to this edition. Developer, release period and platform were therefore checked separately. Differences in controls, presentation and accessories between consoles are also stated where they affect what can actually be played.
This Xbox 360 edition of Prototype was checked separately for controller input, storage, presentation and delivery. The product title remains decisive for a standard or Classics edition and for the explicit No Manual label. Historical network functions are not promised as currently available; the campaign and local content on the disc form the core of this version.
Similar games for Xbox 360
Prototype 2 is a concrete comparison on Xbox 360. Both games share recognisable genre elements, but Prototype has its own emphasis on controls, pace, goals and progression. Prototype 2 uses different systems or structure, so a play session does not unfold in the same way. The comparison positions the specific qualities of Prototype without assigning features from Prototype 2 to this release.
inFamous is a concrete comparison on Xbox 360. Both games share recognisable genre elements, but Prototype has its own emphasis on controls, pace, goals and progression. inFamous uses different systems or structure, so a play session does not unfold in the same way. The comparison positions the specific qualities of Prototype without assigning features from inFamous to this release.
Crackdown is a concrete comparison on Xbox 360. Both games share recognisable genre elements, but Prototype has its own emphasis on controls, pace, goals and progression. Crackdown uses different systems or structure, so a play session does not unfold in the same way. The comparison positions the specific qualities of Prototype without assigning features from Crackdown to this release.
The Darkness is a concrete comparison on Xbox 360. Both games share recognisable genre elements, but Prototype has its own emphasis on controls, pace, goals and progression. The Darkness uses different systems or structure, so a play session does not unfold in the same way. The comparison positions the specific qualities of Prototype without assigning features from The Darkness to this release.
Saints Row 2 is a concrete comparison on Xbox 360. Both games share recognisable genre elements, but Prototype has its own emphasis on controls, pace, goals and progression. Saints Row 2 uses different systems or structure, so a play session does not unfold in the same way. The comparison positions the specific qualities of Prototype without assigning features from Saints Row 2 to this release.