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GameCube

Prince of Persia Warrior Within - Nintendo GameCube

€ 13,99

In stock

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Prince of Persia: Warrior Within for Nintendo GameCube

Prince of Persia: Warrior Within for the Nintendo GameCube follows an elderly prince who is hunted by the Dahaka. To escape his fate, he travels to an island where the past influences the present. You investigate a fortress full of traps, enemies and routes that only become visible when you look at a room differently.

Wall walking, jumping, moving along ledges and swinging from bars remain the basics. Time portals let you visit parts of the island in different time periods. A passage may be closed or destroyed at one time and still usable at another. This means you have to remember where you have been and recognize what has changed in a familiar place. During chases through the Dahaka you perform such movements under time pressure.

The battles give you more options with weapons and combinations. In addition to your regular sword, you can use a second weapon and connect attacks with movements through the environment. Time powers will help when a jump or battle goes wrong, as long as you have enough supplies. You play alone. The emphasis on weapon choice, violent combat and repeated exploration of the fortress gives Warrior Within a different rhythm than the previous adventure with Farah in The Sands of Time.

Region and language

Our Nintendo GameCube games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

Prince of Persia: Warrior Within for Nintendo GameCube includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of Prince of Persia: Warrior Within

Prince of Persia: Warrior Within was released in 2004 as a sequel to The Sands of Time. Ubisoft brought it to Europe's Nintendo GameCube on December 3 of that year. The series had re-established itself as a three-dimensional action adventure with the earlier game. For the sequel, an older prince and a different environment were given the leading role, while time and acrobatics formed the connection with the predecessor.

The makers deliberately opted for a darker tone. The Dahaka depicted the threat that continued to haunt the prince, and the music and battles reflected that change. The combat system was expanded with more weapon combinations. At the same time, the time mechanism was given a different application: the island could be visited in the past and present, so that familiar spaces raised new questions.

This changed the shape of the adventure. It focused less on a continuous journey with Farah and more on returning, comparing and finding a way out. The familiar platforming along walls and ledges remained. The Two Thrones followed in 2005, taking the storyline onward to Babylon. Warrior Within is therefore the middle installment in this series, with its own emphasis on pursuit, combat and the consequences of earlier events for the prince.

Similar games for Nintendo GameCube

Prince of Persia: The Sands of Time introduces the prince, Farah and the ability to rewind mistakes within a palace adventure. Warrior Within uses the same acrobatic foundations but expands the weapons and combat. Being able to visit a location in different periods also gives returning to familiar spaces a larger role.

Tomb Raider: Legend combines ledge-jumping with environmental puzzles and combat. Lara travels between different locations and uses a grappling hook. Warrior Within keeps you within its interconnected island for longer and changes the environment through time travel. In both games, studying how a space is arranged before moving helps.

The Legend of Zelda: Twilight Princess shares the alternation between sword combat, exploration and puzzles. Link's new tools and wolf form open up different possibilities. Warrior Within primarily tests your ability to navigate acrobatic routes and combine attacks. Where Zelda offers a broad journey through Hyrule, the prince lets you rediscover a smaller area in different periods.

Sphinx and the Cursed Mummy also connects a mythical story with traps, platforming and puzzles. It alternates between two heroes with different abilities. Warrior Within builds its variety around one prince, his weapons and time powers. Both offer the pleasure of discovering that an apparently impossible passage becomes a route when you look carefully.

Beyond Good & Evil also gives you reasons to revisit places and investigate environmental details. Jade uses photography, conversations and stealth in her search. Warrior Within puts the emphasis on physical movement and direct combat. The similarity mainly lies in uncovering a story by traveling through the world yourself.