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GameCube

Prince of Persia The Sands of Time Players Choice - Nintendo GameCube

€ 7,98

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Prince of Persia: The Sands of Time for Nintendo GameCube

Prince of Persia: The Sands of Time for the Nintendo GameCube is an action-adventure that sees you traverse a ruined palace with jumps, wall walking and acrobatic combat. The prince has released the Sands of Time and must work with Princess Farah to repair the consequences. A magical dagger gives him influence over time.

You view every space as a route that still needs to be discovered. A ledge leads to a pole, a wall walk takes you to another jump, and a switch briefly opens a passage. If you make a mistake, you can rewind the last seconds with enough sand. You'll see a missed move again and get a chance to adjust your timing. That possibility is limited, so looking carefully and jumping carefully remains important.

Between the platform pieces you fight sand creatures with your sword and dagger. You dodge, jump over opponents and look for space to finish off a downed enemy. Farah helps with her arc and opening routes at certain times. You play the story alone. The alternation between joint progress, battles and reading a complicated room makes the journey through the palace the core of this GameCube game.

Region and language

Our Nintendo GameCube games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

Prince of Persia: The Sands of Time for Nintendo GameCube includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of Prince of Persia: The Sands of Time

Prince of Persia: The Sands of Time was created at Ubisoft Montreal as a new interpretation of the series that Jordan Mechner started in 1989. In 2001, Ubisoft approached him for the project. Mechner contributed to the design and screenplay and helped with the voice recordings. The team wanted to give the fluid movements of the old games a place in a three-dimensional world.

The result was originally published in 2003. The European Nintendo GameCube edition followed in February 2004. The new prince was given an independent story, in which his own rash choice causes the problem. His collaboration with Farah connected the journey through the palace with the development of the characters. This gave both the dialogues and the spaces between fights a clear place in the adventure.

The dagger made rewinding part of the rules of the game. An incorrect jump did not necessarily mean the end of an attempt: the player could review the mistake and correct it. That suited a world full of long sequences of movements over walls and ledges. Ubisoft then expanded the new storyline with Warrior Within and The Two Thrones. This first game establishes the starting point, with the palace, Farah and the combination of time manipulation and acrobatics.

Similar games for Nintendo GameCube

Prince of Persia: Warrior Within is the direct successor to the GameCube and retains wall walking, jumps and time powers. It gives more space to combat with different weapons and lets you travel between versions of an island. The Sands of Time places more emphasis on the journey through the palace and the collaboration with Farah.

Tomb Raider: Legend also asks to recognize ledges, grab points and the next safe jump. Lara visits various locations and uses, among other things, a grappling hook. The Sands of Time connects its spaces more strongly via one palace route. The ability to roll back seconds also changes how you can recover from a failed jump.

Sphinx and the Cursed Mummy also combines a mythical environment with platforming, combat and puzzles. The two main characters have different tasks there. The Sands of Time keeps you with the prince and his acrobatic movements, while Farah helps at set times. Understanding a room remains an important part of both.

The Legend of Zelda: The Wind Waker shares exploring spaces and learning to use tools. Link collects more and more items and travels across the sea. The prince mainly uses his movements and time powers within a continuous route, so finding and executing a series of jumps requires more of your attention.

Beyond Good & Evil also offers a narrative action adventure with a companion, combat and investigation. Jade uses photography and stealth to further her mission. The Sands of Time focuses its challenges more on physical movement: you learn to see where the prince can hang, walk or jump and then execute that route.