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Xbox 360

Pirates of the Caribbean: At World's End - Xbox 360

€ 12,98

In stock

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Pirates of the Caribbean: At World's End for Xbox 360

Pirates of the Caribbean: At World's End for Xbox 360 follows Jack Sparrow, Will Turner and Elizabeth Swann through a pirate adventure with sword fights and climbing routes. The East India Trading Company threatens their freedom as familiar events from Dead Man's Chest and At World's End unfold. You walk through ports, explore ships and look for passages between enemies. Highlighted objects show where you can climb, use a rope or set something in motion.

The story is played alone. The Xbox 360 version also contains separate duelling, poker and dice activities outside the campaign. The original network features are not promised as currently available. The full story on the disc remains playable without a network using an Xbox 360 controller.

You play the story alone. There are also poker, Pirate Dice and the unlockable card game Davy's Hearts. Local Ad Hoc matches support two to four players, each with a Xbox 360 featuring wireless networking and their own UMD. Through Game Sharing, two to four players can use one UMD to play simplified minigames with more limited options. These shared games are separate from the story; you do not play through the campaign together.

Region and language

Our Xbox 360 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

Pirates of the Caribbean: At World's End for Xbox 360 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of Pirates of the Caribbean: At World's End

Disney Interactive Studios released Pirates of the Caribbean: At World's End in May 2007, alongside the third cinema film. The game also used material from Dead Man's Chest, the 2006 film, so its adaptation did not begin only with the trilogy's conclusion. Eurocom developed the game for Xbox 360 and the larger consoles; Amaze Entertainment made a separate Nintendo DS edition. The same title therefore covered different controls and game elements.

For Xbox 360, Eurocom built the pirate world around button combinations, quick and heavy sword attacks and brief acrobatic actions. Jack's reputation received its own progression system: varied fighting, side missions and theatrical antics earned notoriety. The Treasure Cove kept track of unlocked rewards. Alongside the journey through events from the films, this created a reason to revisit chapters and choose other characters. The fictional loot also linked the adventure scenes to dice and card games.

The handheld edition received local wireless minigames and Game Sharing. This let one owner send a limited version of a game to other Xbox 360 systems in the same room. It suited card and dice matches in which each participant had their own screen. It was not a shared story adventure. This Xbox 360 release also does not use motion controls like the Wii version released at the same time. The later LEGO Pirates of the Caribbean adaptation followed in 2011 with a different developer, building puzzles and a comic presentation.

Similar games for Xbox 360

Pirates of the Caribbean: Dead Man's Chest for Xbox 360 also features Jack Sparrow, sword fights and a film world full of ships and pirates. That earlier handheld game concentrates on the second film and has its own naval battles. At World's End draws on events from two films and builds its separate contests around poker and dice. You are therefore choosing between two distinct adventures, not the same campaign in different packaging.

LEGO Pirates of the Caribbean: The Video Game for Xbox 360 retells familiar pirate stories with bricks, visual jokes and characters with different abilities. You break objects apart and build solutions to puzzles. At World's End depicts human-looking pirates and asks you to pay more attention to combining and blocking sword attacks. The shared film characters connect the games, but the way you make your way through a location differs greatly.

God of War: Chains of Olympus for Xbox 360 combines combat, climbing and set routes through three-dimensional environments, just like At World's End. Kratos uses long chained weapons, magic and larger combinations against mythological monsters. Jack fights with a sword, individual tools and tricks that fit his pirate role. Chains of Olympus keeps its focus on its campaign; At World's End also offers separate card and dice contests.

Prince of Persia: Revelations for Xbox 360 also asks you to alternate sword fights with finding a way forward. The prince runs along walls, jumps between ledges and uses time powers to recover from mistakes. At World's End keeps climbing actions simpler and ties routes to familiar film adventures. In Revelations, your main task is to read a complex environment; with Jack, reputation, loot and side missions play a larger part in returning to areas.

LEGO Batman: The Videogame for Xbox 360 also lets you unlock familiar characters and explore earlier chapters again. Batman's different suits and the villains' talents open new routes and collectible locations. At World's End uses repeat visits for missed loot, missions and other pirates, while its combat relies less on building puzzles. Both offer a story for one Xbox 360 player, but only At World's End adds the wireless card and dice games described here.