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Peter Jackson's King Kong for Nintendo GameCube
Peter Jackson's King Kong for the Nintendo GameCube is an action adventure in which you experience Skull Island from two very different positions. As Jack Driscoll, you look through the eyes of a human surrounded by enormous predators. In other chapters, you control Kong from an external perspective, climb rock faces and use his strength to fight the island's inhabitants.
During Jack's journey, you keep track of ammunition, available spears and the animals' behaviour. A burning spear can set vegetation alight and clear a path forward. You work with the other expedition members, who help at set moments or need protection themselves. The game conveys much of its information through sound and characters' reactions, keeping your attention on the surroundings and approaching danger.
The sections featuring Kong change the pace. You grab enemies, throw punches and travel along routes Jack cannot reach. These shifts make the difference in scale tangible: the same island can be a threat or terrain for enormous leaps. You play the campaign alone and follow a set sequence of chapters, with events from the film and additional encounters on Skull Island.
Region and language
Our Nintendo GameCube games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
Peter Jackson's King Kong for Nintendo GameCube includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Peter Jackson's King Kong
Peter Jackson's King Kong was released in Europe for the Nintendo GameCube on 18 November 2005. Ubisoft published the game around the arrival of Peter Jackson's new King Kong film. Michel Ancel and the team at Ubisoft Montpellier worked with the director and Wingnut Films to turn the film's story into a playable adventure.
The collaboration had already been announced publicly in October 2004. Ubisoft referred to the team behind Beyond Good & Evil and the involvement of its Montreal studio. Jackson gave the game developers access to material from the film production. The aim was for the film and game to share a recognisable world, while allowing the game to add situations of its own in which the player had to act.
Switching between Jack and Kong became an important part of that approach. The human experiences the island's inhabitants at close quarters and must find tools; the giant fights them with his body and reaches different routes. Jack's sparse on-screen information left voices and environmental sounds to do much of the work. This gave the film adaptation its own way of building tension. Editions were released for several other systems alongside the GameCube. This version centres on the original console campaign, alternating between a human and a gigantic perspective.
Similar games for Nintendo GameCube
Turok: Evolution also combines a first-person perspective with dinosaurs and dangerous natural surroundings. Tal'Set has a large arsenal, and the campaign also features flights on a flying reptile. King Kong keeps Jack's weapon selection more limited and alternates his struggle for survival with chapters in which you control the giant himself.
Metroid Prime also lets you explore a hostile world through the protagonist's eyes. Samus collects equipment that opens previously blocked routes, and her Scan Visor provides information about her surroundings. King Kong follows a sequence of cinematic chapters, in which cooperation with expedition members and responses to immediate danger more often determine the next step.
Resident Evil 4 shares the tension of enemies approaching while you use weapons and supplies carefully. You look over Leon's shoulder and manage items in an attaché case. King Kong puts you in Jack's shoes with a first-person view and gives spears, fire and the environment a larger role.
Beyond Good & Evil is another adventure from the team around Michel Ancel, with a story told through action and encounters. Jade investigates her world's secrets as a reporter. King Kong builds its adventure around a film expedition and uses the switch between Jack and Kong to change the experience.
Godzilla: Destroy All Monsters Melee also gives you control of enormous film monsters. It focuses on battles in cities and lets several players fight each other. King Kong uses its giant as one half of a solo campaign, with climbing and battles that advance the story between Jack's dangerous journeys.