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Nintendo Wii

Nintendo Wii Polsbandje

€ 1,94

In stock

Shop with confidence at NexWave GamesProfessionally cleaned and testedDispatched next working day2-month functional warranty

Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Wii Remote Wrist Strap

Attach this separate wrist strap to the designated eyelet at the bottom of a Wii Remote. Pass the thin cord through the attachment, then feed the strap through the loop. The broad loop goes around your wrist; the slider helps keep it in place. This provides a physical connection between hand and controller while you play. The photo shows only the strap, without a Wii Remote, protective cover or other accessories.

Keep a firm hold of the Remote even with a strap. The loop is an additional precaution, not a reason to release the controller or swing harder. Adjust it comfortably without constricting your wrist and check the cord for wear. Do not continue using a damaged strap. Keep space clear around your playing area, including when other players share the screen. A wrist strap cannot prevent every collision or instance of damage.

The strap needs no battery, electronics or pairing with the console. It does not change motion tracking or add MotionPlus. With a Nunchuk, jacket or holder, also follow that accessory's instructions for routing the cord. The five examples below use the Wii Remote in different ways; the strap supports keeping hold of it. A complete console setup and the controllers required by each game are still needed separately to play.

History

With the Wii in 2006, movement became a recognisable part of the controls. Tennis, bowling and pointing used a remote-shaped controller held separately from the console. Nintendo therefore included wrist-strap use in its safety instructions. The strap formed part of handling the Remote, alongside maintaining a firm grip and sufficient distance from people and objects. It was not a new input button, but a physical precaution accompanying a different way of playing.

Shortly after launch, Nintendo offered to replace the original straps with a newer version. Its official explanation mentions reports of cords breaking when players swung with excessive force and released the controller. That history explains the emphasis on careful use. It does not automatically establish the production date of the separate strap pictured here. This description therefore assigns this item no specific old or new model generation.

Even when protective jackets and MotionPlus appeared, Nintendo continued to specify a strap alongside a firm grip. Those parts had different tasks: a jacket provides an outer layer, MotionPlus senses additional movement and the wrist loop maintains a connection to the player. The Wii Remote later remained usable for supported Wii U games too. That did not change the strap's function. It remains a simple mechanical part, while the controller and software determine which movements a game recognises.

Five Nintendo Wii Games

Wii Sports lets your Mii play tennis, bowling, golf, baseball and boxing. Swing or roll with the remote to determine an action's timing. Boxing requires a Nunchuk. The original sports do not require MotionPlus, but work with Wii Remote Plus. You can therefore use the same controller for the first Wii Sports and Resort's more detailed motion tracking.

Super Mario Galaxy has Mario walking across small planets, jumping around spherical worlds and collecting Power Stars. Move Mario with the Nunchuk stick while the Wii Remote provides the pointer and a shaking gesture for the spin attack. The original Wii version requires both controllers, but not MotionPlus. A second player can assist with an additional Remote's pointer rather than controlling a second fully mobile character.

The Legend of Zelda: Twilight Princess follows Link through Hyrule, including exploration as a wolf alongside Midna. Dungeon puzzles, horse riding and combat shape the adventure. The Wii release uses Remote and Nunchuk for movement, aiming and sword-and-shield actions. MotionPlus is not required. Its controls differ from the GameCube release; this example concerns the original Wii version, not Twilight Princess HD.

Wii Play collects short games using different Wii Remote controls. In Shooting Range, follow targets with the pointer and try to build consecutive hits. Missed shots break the streak, rewarding careful aim over random firing. Other activities need different movements or timing. A second player needs their own Remote. The Sensor Bar provides the pointing reference, not the controller whose buttons you press.

Metroid Prime 3: Corruption has Samus Aran explore planets, scan information and open routes with acquired abilities. Move with the Nunchuk and point the Wii Remote to look around and hit enemies. Each hand has a different role: movement and aiming are divided between two devices. This is the original Wii release of the third adventure, not Metroid Prime's older GameCube controls. A Sensor Bar supports pointing but does not replace a Nunchuk.