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Xbox 360

Need for Speed ProStreet - Xbox 360

€ 9,94

In stock

Shop with confidence at NexWave GamesProfessionally cleaned and testedDispatched next working day2-month functional warranty

Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Need for Speed: ProStreet for Xbox 360

Need for Speed: ProStreet for Xbox 360 is a racing game about organised events on closed courses. You develop a garage of real cars and try to prove yourself across race days. Grip focuses on circuit competition, Drag on acceleration and shifting, Drift on controlled slides and Speed Challenge on speed over fast routes. A good car for one discipline therefore does not automatically require the same preparation as another.

You choose parts and tuning for the races you want to enter. During a race day, you aim for good results while limiting damage because final scores and repair costs matter. Xbox 360 presents damage more simply than the newer consoles: do not expect their extensive visible body deformation. The focus is on tracks and the garage, not police pursuits or freely driving around a city.

You play the career alone and can race locally with two players in split screen, each using a controller. The Xbox 360 edition uses standard controller input, not the Wii version’s Family Controls. A extra controllers is not required for these two-player races. This description covers the original Xbox 360 disc and does not promise network features, downloads or additional cars from other versions. Preparing the car and mastering the different disciplines remain the foundation.

Region and language

Our Xbox 360 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

Need for Speed: ProStreet for Xbox 360 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of Need for Speed: ProStreet

Electronic Arts released Need for Speed: ProStreet in November 2007. EA Black Box in Vancouver developed it for platforms including Xbox 360. After Carbon’s nighttime crews, the series chose organised race days and closed venues. Licensed car brands and personal modifications remained, but the garage gained a different purpose. You were no longer just building a street-racing car: the chosen discipline more strongly determined which preparation made sense.

The four disciplines split preparation between different goals. Drag emphasised acceleration and shifting, while Grip, Drift and Speed Challenge made other demands. The Xbox 360 version retained these race types but simplified parts of the presentation. Damage was tracked through a meter and repair costs without newer consoles’ extensive visible body damage. This platform boundary shows why one version’s trailers do not prove every detail of another release.

The Xbox 360 edition applied this structure to a console that had already received a long run of Need for Speed games. Controls used a standard controller and local races supported two players. Features from newer consoles or the separate Wii control scheme do not automatically belong to this release. Within the Xbox 360 series, ProStreet chiefly marks the shift from free city routes to organised events, where car condition and discipline choice jointly shape the race day.

Similar games for Xbox 360

Need for Speed: Carbon shares licensed cars and garage customisation with ProStreet on Xbox 360. Carbon connects its career through a nighttime city, crews and police pursuits. ProStreet places races on closed tracks during organised days. You prepare a car more specifically for a discipline rather than a struggle over city territory.

Need for Speed: Most Wanted combines street races with police pursuits and a rival list on Xbox 360. Like ProStreet, it lets you develop a garage of recognisable cars. Escaping and building reputation connect Most Wanted’s activities. ProStreet instead uses race days, different disciplines and damage. Evaluating a mistake therefore requires different attention from continuing a pursuit.

Midnight Club: Los Angeles also makes building your own car important on Xbox 360. You find races in a free-roaming nighttime city and focus heavily on appearance and parts. ProStreet retains the personal garage but organises progress through race days. Choosing Grip, Drag, Drift or Speed Challenge gives tuning a different competitive context.

Forza Motorsport 2 shares attention to cars, tuning and closed circuits on Xbox 360. Its broad vehicle selection and successive events give the garage a long development path. ProStreet organises progress around race days and four disciplines, with damage points and repair costs as extra factors. Both require preparation but use different competition structures. The simple Xbox 360 damage presentation should not be confused with newer ProStreet versions’ greater detail.

Burnout Revenge gives collisions a different role from ProStreet on Xbox 360. Hitting traffic and taking down rivals can be part of your attack, using boost to maintain pressure. ProStreet makes damage affect your own car and rewards a carefully prepared drive. Both require route knowledge, but contact with other cars is treated differently.