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GameCube

Mario Party 6 - Nintendo GameCube

€ 69,99

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Shop with confidence at NexWave GamesProfessionally cleaned and testedDispatched next working day2-month functional warranty

Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Mario Party 6 for Nintendo GameCube

Mario Party 6 for Nintendo GameCube is a party game in which you use dice, objects and mini-games to stay ahead of your opponents. On the board you collect coins and stars; After the turns, a short competition follows in which your reflexes, timing or cooperation are tested. You play with a maximum of four players. Missing participants can be controlled by the computer, so that you can also play a full board game alone or with two people.

Day and night alternate and change what happens on the board. A route or event that is useful during the day may have a different effect later. Some mini-games will also have a different version. This makes you look beyond your next throw. You try to estimate where you want to stand when the light changes, while taking into account the plans of the other players.

Orbs add a second layer to that. Some help you directly, others turn boxes into traps for rivals. In this way, frequently used routes gradually have additional consequences. In addition to the communal boards, there are short solo boards and individual mini-game competitions. Some games support the Nintendo GameCube microphone and use voice commands. The core of the board games remains the combination of the controller, thinking ahead and the uncertain outcome of each throw.

Region and language

Our Nintendo GameCube games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

Mario Party 6 for Nintendo GameCube includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of Mario Party 6

Mario Party 6 was originally released in 2004, developed by Hudson Soft and published by Nintendo. It was the third Mario Party game for Nintendo GameCube, after Part 4 and Part 5. The series already had a recognizable rhythm: everyone moves around a board and then earns coins with short games. For this part, Hudson connected that familiar structure to a change that recurs throughout the entire performance: the transition between day and night.

The sun Brighton and the moon Twila give this design a face. Their difference of opinion is the reason for the celebration. The time change is also really part of the game design. Boards can have different events and abilities, while certain mini-games change their environment or circumstances. That makes it important to get to know a sign in both situations. You build knowledge that goes beyond the location of a star or a store.

The Orbs further developed the idea of objects on board spaces. This creates a board during play on which the participants themselves have exerted influence. Additionally, the game explored voice control in some microphone games. These experiments sit alongside an extensive collection of traditional mini-games. Together they give Mario Party 6 its own place among the other GameCube parts, without losing the design of the board game.

Similar games for Nintendo GameCube

Mario Party 4 uses Mini Mushrooms and Mega Mushrooms to change your movement around the board. Mario Party 6 builds its own character around day and night and placing Orbs. Both reward good minigame results, but in part 6 you more often take into account changes that affect multiple players at the same time.

Mario Party 5 introduces capsules that allow you to connect special effects to board spaces. The Orbs from Mario Party 6 are in line with this and give placed objects a clearer role for their owner. You recognize the idea of ​​making a route more dangerous, while the day-night cycle again determines when a plan becomes attractive.

Mario Party 7 continues the board games and microphone support and adds a mode for up to eight participants, where players share controllers. Mario Party 6 stays with a maximum of four players. The fixed alternation between day and night is the central feature here; in part 7, the journey boards and larger teams are given more emphasis.

WarioWare, Inc.: Mega Party Game$ lets you constantly switch between tiny commands. It shares the local competition and variety of actions, but has a much faster rhythm. Mario Party 6 uses the results of longer minigames to build a board competition. Your position and decisions between games also count.

In addition to its precision lanes, Super Monkey Ball 2 offers several party games with their own rules, such as Monkey Bowling and Monkey Target. You can stay there longer on one activity. Mario Party 6 interweaves several mini-games with dice and board events. Anyone who likes to play one complete match with unexpected shifts will find another form of playing together here.