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Mario Kart: Double Dash!! for Nintendo GameCube
Mario Kart: Double Dash!! for Nintendo GameCube is a kart racing game with two characters on each kart. The front driver steers, while the rear passenger uses objects. During the race you switch their places. You can control both roles yourself or operate one kart together with a second player. In the latter case, a good round requires consultation: one person chooses the line through the bend, the other looks for the moment for an attack.
Your combination of characters affects which special items you can get. Think of a large banana peel from Donkey Kong or the heavy Bowser Shell. The choice of kart also determines how your vehicle drives. This means that the weighing process starts before you cross the starting line. On the track you then try to combine drifts and short turbo accelerations with a smart use of your stock.
The circuits differ greatly in rhythm. Baby Park keeps the group close together on a compact oval, while DK Mountain uses elevation changes and a descent. You compete in championships against computer opponents, practice independently for better lap times or play locally against others on a split screen. Arena combat emphasizes hitting and dodging. The double occupancy gives both the races and playing together their own dynamics.
Region and language
Our Nintendo GameCube games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
The manual is missing from this copy of Mario Kart: Double Dash!! for Nintendo GameCube. That is why the product title says “No Manual”. You receive the game in its box, without the instruction booklet. This makes the contents clear before you order.
The original printed manual usually contains at least English and often around six European languages. The languages vary by edition; Dutch is not always included. This information describes the original booklet and does not mean that it comes with this copy. A copy with a manual is offered separately when available.
The history of Mario Kart: Double Dash!!
Mario Kart: Double Dash!! was released in 2003, developed and published by Nintendo. It was the fourth main installment in the Mario Kart series and the only original Mario Kart release for Nintendo GameCube. After Super Mario Kart, Mario Kart 64 and Mario Kart: Super Circuit, the team was looking for a new way to let players race together. Two characters on one vehicle became the starting point for that change.
In an interview during the development period, the makers described how uncertain that choice initially was. They also worked on a single driver version for some time. A sidecar was also tried, but made the vehicles too wide. Eventually the characters ended up sitting behind each other. Changing positions helped to make both figures visible and became an important play action. The double occupancy was therefore the result of several practical design choices.
The circuits also took on a diverse character. The makers wanted more variation in the terrain and worked on fine-tuning turns and drifting behavior. The compact design of Baby Park actually offered room for many mutual attacks. That combination of driving and objects remains recognizable for Mario Kart, while dividing the tasks between two players gives this GameCube part its own form of cooperation.
Similar games for Nintendo GameCube
F-Zero GX puts a lot of emphasis on high speed, precise steering and managing energy for your boosts. Double Dash!! gives items and attacks a greater role in shifts in the race. Both require you to get to know the track, but Double Dash's shared kart!! adds direct consultation with a fellow player.
Kirby Air Ride automatically accelerates your vehicle and uses one action button for braking, charging and skills, among other things. It shares the colorful tracks and hindering rivals. Double Dash!! follows a more traditional throttle and drift operation. There, the choice of two characters and their special items makes an important difference.
Sonic Riders lets you race on hover boards and uses air as fuel. Stunts and using air currents help you maintain speed. Both games combine racing with mutual attacks. Double Dash!! puts more emphasis on turns, objects and the cooperation between driver and passenger on one kart.
Crash Nitro Kart shares the karts, weapons and colorful tracks with Double Dash!!. You can also go through an adventure with a story and set up your own battle arenas. Double Dash!! gives each kart two characters with different tasks. As a result, part of your preparation and collaboration revolves around putting together and using that pair.
Crash Tag Team Racing lets you merge two vehicles during the race, with one character driving and the other operating a gun turret. That affects the division of tasks of Double Dash!!. With Mario you share one kart from the start; Crash also alternates racing with exploring on foot and collecting improvements.