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Just Cause for Xbox 360
Just Cause for Xbox 360 is an open-world action game in which agent Rico Rodriguez is sent to the island nation of San Esperito. His mission is to weaken President Salvador Mendoza's regime and support a rebellion. You choose how to travel between missions: by car, motorcycle, boat, plane or helicopter, or suspended beneath a parachute above roads and coastlines.
Rico uses firearms, explosives and a grappling hook. The hook can attach him to vehicles, after which he can leap to another vehicle or open his parachute. Story missions alternate with liberating settlements, jobs for factions and assaults on military sites. Creating chaos and gaining guerrilla support unlocks new missions and safe areas.
The campaign is entirely single-player and has no local or online multiplayer. The map is large, but this original game has no wingsuit or other tools from later Just Cause entries. Progress is stored on an Xbox 360 storage device, with liberated settlements and completed missions remaining part of the same saved campaign. This page covers the 2006 European Xbox 360 disc, not the PlayStation 2, Xbox or PC versions.
Region and language
Our Xbox 360 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
Just Cause for Xbox 360 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Just Cause
Avalanche Studios developed Just Cause as its first released game. Eidos Interactive published it in 2006 for PlayStation 2, Xbox, Xbox 360 and PC. The Swedish studio built San Esperito as a tropical playground centred on vehicles and long distances. The title refers both to Rico's cause and to a real United States operation connected with Panama.
The design aimed to turn movement itself into action. Rico could climb onto moving vehicles, leap to another one and use a parachute in mid-air. Missions for guerrillas and other groups encouraged visits to different parts of the map. Liberating settlements linked individual battles to visible influence across the island.
Just Cause 2 expanded that foundation in 2010 with a redesigned grappling hook, more precise parachute movement and a different island setting. Later games also introduced the wingsuit. Those features are not part of this Xbox 360 disc. The first game remains important as Avalanche Studios' starting point and the introduction of Rico Rodriguez, San Esperito and acrobatic vehicle changes. The Xbox 360 edition presents that original formula within the platform's technical limits.
Similar games for Xbox 360
Mercenaries also uses an open conflict zone, vehicles and freely chosen assignments. Faction reputation, air strikes and the Deck of 52 determine progress there. Just Cause moves faster through its parachute and grappling hook and centres its conflict on a revolution. Both let you approach a target from several directions.
San Andreas offers cities, countryside, vehicles and many side activities within a crime story. Just Cause uses a tropical island nation, military targets and aerial stunts as its main playground. CJ develops through skills and relationships; Rico starts as a trained agent. Both provide freedom between missions, but their tone and objectives differ.
Scarface has you rebuild a criminal empire in Miami through trading, combat and taking over districts. Just Cause links territorial gains to guerrillas and the overthrow of a government. Both use cars, boats and an open map; Just Cause adds planes, helicopters and parachute stunts as everyday forms of transport.
Black Monday builds a realistic London with fixed story chapters, car journeys and gunfights. Just Cause chooses a much larger fictional island and lets activities be selected more freely. The Getaway keeps its camera and vehicles closer to a crime film; Just Cause seeks spectacle through vehicle-to-vehicle leaps and assaults on bases.
Crackdown uses a compact open world with horses, revolvers, bounties and story missions in the Wild West. Just Cause moves that free mission rhythm to a modern island nation with automatic weapons and machines. Both let you pick up side jobs while travelling, but Rico's parachute and aircraft make movement far more vertical.