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Hitman: Blood Money for Xbox 360
Hitman: Blood Money for Xbox 360 is a stealth game in which you carry out paid assignments as Agent 47. You first study the surroundings: where does the target walk, who guards a door and which clothes grant access? A disguise can open another route, but does not make you invisible. Suspicious behaviour still draws attention. You can distract people, hide bodies and prepare an accident, making an assignment unfold differently from an open gunfight.
Your tools require clear choices. A sedative injection incapacitates someone without killing them; poison and the fibre wire are lethal. Coins lure people away from their posts. Found clothing, keys and information let you build a plan step by step. The map helps explain the layout, while you must keep watching for witnesses and cameras on location. Evidence left behind can still affect the outcome of an otherwise quiet assignment.
After an assignment you receive money and a rating. Earnings can buy information and upgrades for weapons and tools. Conspicuous actions can increase your notoriety, making subsequent assignments harder; money can also help limit those consequences. Blood Money is a solo adventure that rewards trying again: with a different uniform or better timing, a previously busy entrance may become a much quieter passage.
Region and language
Our Xbox 360 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
Hitman: Blood Money for Xbox 360 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Hitman: Blood Money
IO Interactive developed Hitman: Blood Money and Eidos published it in 2006. It was the fourth game in the series, following Codename 47, Silent Assassin and Contracts. The Xbox 360 edition appeared alongside versions for other systems. In the story, ICA agents are being eliminated and 47 travels to America while suspecting a larger threat. Individual assignments retain their own locations and targets within that wider struggle between organisations.
Blood Money made consequences between assignments more visible through notoriety and money. A messy performance could make 47 more recognisable, while a careful approach left fewer traces. The reward could also improve equipment or buy information. The game thus connected the final assessment with choices for the next job. A mission’s result no longer stood merely as a score separate from what you would do afterwards.
The original manual describes disguises, distraction, hiding bodies and retrieving surveillance recordings as parts of the same plan. This makes the environment more than a backdrop for fighting. This Xbox 360 version is the 2006 edition, not an HD collection or the later Reprisal adaptation with revised features. Absolution’s Instinct does not belong here either. What matters is the information you gather yourself, the route you choose and the traces you leave.
Similar games for Xbox 360
Hitman: Absolution follows the same Agent 47 and also uses disguises and quiet approaches. The later Xbox 360 game emphasises a continuous personal story and uses Instinct to show information. Blood Money builds assignments around individual locations and links notoriety and money to the next job. Both involve planning, but the tools and narrative structure differ.
Tom Clancy’s Splinter Cell: Double Agent for Xbox 360 has Sam Fisher infiltrate while maintaining two organisations’ trust. Sneaking and gathering information overlap with Blood Money. Its tension centres on loyalty and assignments from both sides. For 47, preparation is more about access to a target, clothing and limiting recognition afterwards.
Tom Clancy’s Splinter Cell: Conviction combines sneaking with a faster transition to action. Mark & Execute lets Sam Fisher eliminate marked opponents in succession. Blood Money more often has you wait for a routine, obtain a uniform and prepare an exit. Both use observation and positioning, but Conviction favours immediate breakthroughs, while 47’s clothing and cover among civilians enable another approach.
Deus Ex: Human Revolution on Xbox 360 also lets you choose between sneaking, fighting and alternative routes. Adam Jensen develops cybernetic augmentations and can use conversations to progress. That role-playing growth differs from Blood Money, where clothing, money and the local plan take centre stage. Freedom to approach a situation differently overlaps, but Jensen builds a different kind of toolbox.
Metal Gear Solid HD Collection on Xbox 360 includes Snake Eater. Snake uses camouflage and terrain to evade guards in an espionage story, making observation and remaining unnoticed familiar concerns. Blood Money more often finds cover in human roles and clothing at busy locations. This comparison therefore concerns Snake Eater within the collection, not a separate original Xbox 360 release of that game.