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GUN for Xbox 360
GUN for the Xbox 360 is a western action adventure that follows Colton White through a connected world. He seeks answers about his past and becomes involved in conflicts between bandits, authorities and railway interests, among others. You travel on foot and on horseback between settlements and rural areas. Story missions guide his quest, while additional quests give you opportunities to take on other work along the way.
The action is usually played from the third person. You use pistols, rifles and other weapons and must keep an eye on cover during shootings. Quick Draw lets you temporarily aim from the first person while the environment slows down. The accompanying meter prevents you from constantly using that option. As a result, it pays to wait for a busy moment and use the extra time consciously.
Horse riding changes how you cover distances and how certain battles play out. In between main assignments you can, for example, hunt bounties, track animals or play poker. Such activities add a change of pace to the campaign and help further develop Colton's capabilities. The Xbox 360 edition is single-player. You regularly decide when to continue the story and when to first make a detour for an additional assignment in the same landscape.
Region and language
Our Xbox 360 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
GUN for Xbox 360 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of GUN
Activision released GUN in 2005, developed by Neversoft. The studio was best known for the Tony Hawk series and used a very different setting here for an action adventure built around free exploration. GUN was part of Activision’s Xbox 360 launch line-up that year. This edition retained Colton White’s quest in the nineteenth-century American West and received a revised graphical presentation for the new console.
The design linked a series of cinematically presented main missions to a connected landscape of side activities. Traveling on horseback made the landscape part of the game, while cities became permanent places for meetings and assignments. The shooting action combined the usual perspective behind the main character with Quick Draw. This temporary switch to delayed aiming gave the makers a way to translate the image of a fast gunslinger into a concrete rule of the game.
The original Xbox 360 version focused entirely on one player. The progression consisted of the story missions, additional assignments and improving Colton's abilities. Later, Gun Showdown appeared on PSP as a separate adaptation with its own additions; they are not included in this console release. Within the Xbox 360 offering, GUN thus gained its own place as a western with movement on horseback, firearms and a world in which you could also choose smaller activities in addition to the main route.
Similar games for Xbox 360
Red Dead Redemption for Xbox 360 also features horseback travel, gunfights and side activities in the American West. John Marston crosses a larger world and uses Dead Eye to plan his shots. GUN keeps Colton’s quest more compact and ties its own slowed-down Quick Draw to a separate meter. Both let you choose another activity between story missions.
Call of Juarez for Xbox 360 also tells a western story with revolvers and dangerous pursuits. You alternate between Billy and Ray, each with a different approach. The action uses a first-person camera. GUN usually follows one protagonist from behind and uses horseback riding and optional jobs to connect its story missions.
Call of Juarez: Bound in Blood for Xbox 360 often lets you choose between brothers Ray and Thomas, with different weapons and abilities. It shares GUN’s western setting and cinematic confrontations. Bound in Blood arranges those fights into first-person chapters. GUN more often gives you room to travel through the same landscape with Colton outside the main mission.
Mafia II for Xbox 360 also combines third-person action with a story about a man caught up in violent interests. Vito drives through Empire Bay and follows a twentieth-century crime story. GUN swaps cars for horses and gives Colton side jobs in a western landscape. The main similarity is the alternation between travel, conversations and focused shooting missions.
Just Cause 2 for Xbox 360 also lets you cross an open landscape and choose which job to tackle next. Rico uses vehicles, a grappling hook and a parachute to cause chaos on Panau. GUN focuses on horseback riding, revolvers and Colton’s personal quest. Travel in Just Cause 2 is much more of a constant source of aerial stunts.