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GoldenEye Rogue Agent for Nintendo GameCube
GoldenEye Rogue Agent for Nintendo GameCube is a first-person shooter within the world of James Bond. You play a former MI6 agent who joins Goldfinger after being dismissed. A golden artificial eye gives him special powers. During his missions, you meet familiar figures such as Oddjob and Scaramanga and visit environments referencing different Bond films. The campaign tells a standalone story.
You can carry two weapons at once and fire each hand separately. This makes combining found weapons an important part of combat. The eye adds abilities that, for example, let you detect enemies behind obstacles or temporarily protect yourself. You must monitor your available energy and position, especially when opponents appear from several directions.
The levels guide you through consecutive combat areas and provide clues to the route toward your next objective. Shooting, moving and deploying the right ability form the core rhythm. For competitive play, the GameCube edition offers local split screen for up to four players. You can fight for yourself or pursue objectives in teams. If you enjoy experimenting with combinations of weapons and powers, this Bond variant centers precisely on your own agent's capabilities. You play the solo missions as the same antihero, expanding his equipment along the way.
Region and language
Our Nintendo GameCube games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
GoldenEye Rogue Agent for Nintendo GameCube includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of GoldenEye Rogue Agent
GoldenEye Rogue Agent was released by Electronic Arts in 2004 and developed by EA Los Angeles. The creators used the Bond license to tell a story from the criminal underworld. In their developer diary, they described an agent expelled from MI6 for his violent conduct. Goldfinger and Dr. No became major players in that new conflict, surrounded by other recognizable film figures.
The name GoldenEye refers to the protagonist's implant in this game. Rogue Agent is a standalone adventure and not a sequel to Rare's GoldenEye 007 for Nintendo 64. The production did, however, explicitly seek to connect with Bond's reputation as a console shooter. Locations and characters from different films could meet within this alternative setup without the campaign having to follow one existing film.
The design revolved around combining weapons, the eye's special powers and enemies' reactions during combat. The GameCube edition paired its solo campaign with local multiplayer for up to four players. Online elements of the contemporary PlayStation 2 and Xbox editions belong to those other versions. Within EA's Bond lineup, Rogue Agent appeared in the same year as Everything or Nothing. Side by side, these two titles show how differently the same film world could be used: through Bond's action adventure and through a new antihero's first-person action.
Similar games for Nintendo GameCube
007 Everything or Nothing also uses the Bond license and its own story full of familiar faces. You control Bond in third person and also receive vehicle missions and gadgets. Rogue Agent concentrates on first-person gunfights, two simultaneous weapons and eye powers. Everything or Nothing's separate two-player cooperative mode adds another form of playing together.
Die Hard: Vendetta shares the first-person perspective and use of a film world for a new campaign. McClane can grab enemies and temporarily slow the action. Rogue Agent lets you combine weapons with implant powers and adds local competitive multiplayer. Vendetta on GameCube builds its entire structure around one player following a story.
XIII likewise connects a story about agents and conspiracies with shooting and cautious movement. Its comic panels help you notice important events and sounds. Rogue Agent uses its artificial eye to change the information and options available during combat. Both have local multiplayer, while their presentation and the role of special tools differ clearly.
Medal of Honor: European Assault shares choosing a position, firing on enemies and local four-player matches. It uses wartime weapons, historical battlefields and limited commands to fellow soldiers. Rogue Agent builds its battles around two simultaneous weapons and supernatural technology. Your own powers thereby replace some of the support Holt receives from his squad.
Medal of Honor: Rising Sun also lets you play a sequence of story-driven first-person shooting missions and compete locally against others. Its campaign follows a marine in the Pacific and also supports two-player cooperation. Rogue Agent uses a criminal Bond setting, combined weapons and eye abilities. Its multiplayer revolves around competitive confrontations between players.