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GameCube

Geist - Nintendo GameCube

€ 48,94

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Shop with confidence at NexWave GamesProfessionally cleaned and testedDispatched next working day2-month functional warranty

Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Geist for Nintendo GameCube

Geist for Nintendo GameCube combines a first-person adventure with puzzles, supernatural powers and gunplay. John Raimi becomes separated from his body during an operation in a research complex. As a ghost you find your way through secure areas and try to understand what the Volks Corporation is doing. Your most important tool is the ability to take over other bodies and certain objects.

People don't just let themselves be possessed. You observe their surroundings and use objects to scare them first. Once you take over a host, you gain their freedom of movement and equipment. A guard can enter a closed area and use his weapon. Animals offer other routes and possibilities. As a result, a new room regularly starts with looking around and experimenting before a firefight ensues.

The campaign brings those actions together in a fairly focused sequence of situations. You search per environment to find which host or object can help you. The fun is in thinking about how to approach someone and what you can achieve with a new body. In addition, up to four players can play against each other locally. Taking over hosts also plays a role in the battles, making an opponent more than just a visible target. Geist requires a combination of attention to the environment and reacting during action.

Region and language

Our Nintendo GameCube games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

The European PAL release of Geist requires a television or video setup that supports PAL 60Hz. Nintendo explicitly states that the game will only be displayed in PAL 60Hz.

Manual

Geist for Nintendo GameCube includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of Geist

Geist was created by the American studio n-Space and was developed together with Nintendo. Nintendo announced the partnership in May 2003. That first press release already focused on the first-person perspective and taking on other characters. The project eventually reached Nintendo GameCube in 2005. The European edition was published on October 7, more than two years after the announcement.

During development the center of gravity shifted. In an interview around the release, n-Space described how the original idea of ​​a possession shooter evolved into an adventure that relied more heavily on that skill. According to the makers, taking over objects came from a suggestion by Shigeru Miyamoto. That turned the environment into a collection of tools with which you could influence people before entering their bodies.

This reorientation explains the alternation between observing, puzzling and shooting in the final game. A host is at once a key to a space, a set of skills, and sometimes an armed participant in a battle. The local multiplayer also built on that premise. In the GameCube offering, Geist represents a collaboration in which Nintendo helped develop an external concept into a unique action adventure. The original edition preserves exactly that combination of research and temporarily borrowed bodies.

Similar games for Nintendo GameCube

Metroid Prime also combines a first-person perspective with investigations and combat. You scan objects and open routes with Samus' growing equipment. Geist lets you use a different body or object per situation. Discovering the right host drives progress, while Metroid Prime is more about a connected world and lasting skills.

TimeSplitters 2 also offers gunplay and local multiplayer on Nintendo GameCube. The emphasis there is on weapons, objectives and rapid confrontations in different periods. Geist adds a second layer to shooting: first deciding which body to use and how to get it. The campaign regularly takes time for environmental puzzles.

Second Sight is close because of its research complexes, inexplicable powers and alternation between careful action and shooting. John Vattic influences people and objects with psychic abilities. In Geist you actually move between hosts and objects. This not only changes the way you tackle an obstacle, but also which actions you can perform at that moment.

Eternal Darkness shares the interest in supernatural events and the uncertainty about what you see. It tells its story through historical chapters and uses spells and mental toughness. Geist remains closer to the direct operation of a research complex. You learn to understand local problems by observing people and using their bodies temporarily.

Killer7 also lets you use different characters with their own skills and connects that with a mysterious story. Its stylized images and dream-like story presentation give the action a different character. Geist presents concrete spaces from the first person and makes possession part of both puzzles and gunfights. Both require you to look beyond your current weapon.