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FIFA Football 2005 for Nintendo GameCube
FIFA Football 2005 for Nintendo GameCube is a football simulation with official clubs, national teams and recognizable players from that period. You play with full eleven-player teams and try to pull a defense apart through passes, runs and crosses. When defending, you choose who presses and when to attempt an intervention. Tackling too early can leave space for the next attacker.
First Touch makes receiving a pass an important part of the controls. The C-stick directs the first touch. For example, you try to take the ball past an opponent or immediately create room for a follow-up action. The result also depends on the situation and the player's abilities. A fine first touch therefore requires more than simply moving the stick correctly.
You can also influence teammates without the ball using Off The Ball, returning from the previous edition. For longer play, choose career mode, where you follow matches and your team's development as a coach. You can also create a player yourself or immediately start an individual match. Up to four participants can play locally, letting you try both head-to-head duels and cooperation within the same team.
Region and language
Our Nintendo GameCube games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
FIFA Football 2005 for Nintendo GameCube includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of FIFA Football 2005
FIFA Football 2005 came out for Nintendo GameCube in 2004. EA Canada developed the game and Electronic Arts published it under EA Sports. The year in the title and the calendar year therefore differ here: the game accompanies a new football season. It was another step in a series that received updated squads and new gameplay elements on GameCube almost every year.
Following the attention to off-the-ball players in FIFA Football 2004, EA chose the first touch as its key innovation this time. Receiving a pass no longer had to be solely an intermediate step toward the next action. The touch itself could already beat a defender or accelerate an attack. Teamwork thereby gained an extra moment in which you could try to make the difference as a player. The existing Off The Ball controls were retained.
Beneath those changes, FIFA remained a recognizable portrayal of official club football. Career mode offered multiple seasons, and the player editor made room for your own footballer among the existing names. Later GameCube installments chiefly developed management and behavior on the pitch further. Within that development, this edition remains recognizable for First Touch: a change revolving around one brief contact between player and ball.
Similar games for Nintendo GameCube
FIFA Football 2004 introduces Off The Ball to direct runs without the ball. FIFA Football 2005 retains that system and adds influence over the first touch. In both games, you build attacks using the same football actions, but in 2005 you receive an extra choice when receiving a pass.
FIFA 06 expands the club side with more extensive management gameplay and attention to team chemistry. This gives you more squad decisions between matches. FIFA Football 2005 also has a career, while its most distinctive addition lies on the pitch: using the first touch to beat a defender immediately.
FIFA 07 further develops shots and ball behavior, with greater influence from a player's position and balance. Its management elements also offer more club matters to follow. FIFA Football 2005 places an earlier emphasis on control when receiving. Both require planning the direction of your next action before the ball arrives.
FIFA Street 2 makes ball tricks the core of four-on-four football and connects them to a Gamebreaker meter. First Touch in FIFA Football 2005 instead fits within matches with full eleven-player teams. A trick or quick first touch helps create room for the next pass, cross or shot within a longer attack.
Mario Smash Football also lets you combine quickly and shoot at goal, but adds electric fences, items and two-point Super Strikes. FIFA Football 2005 places greater weight on playing with a full eleven-player team and official clubs. You cover more positions and deal with ordinary football rules when fouls occur.