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F.E.A.R. 2: Project Origin for Xbox 360
F.E.A.R. 2: Project Origin for Xbox 360 combines a military first-person shooter with supernatural horror. You play Michael Becket, a soldier whose assignment becomes entangled with Alma's destructive powers. A city in chaos, abandoned buildings and research rooms form the setting for his search. While fighting armed opponents, apparitions and memories disrupt your sense of what is really happening. The campaign follows a fixed route through successive missions.
Becket's exceptional reflexes temporarily slow the action. This gives you room to pick several targets or escape a dangerous position. You use firearms, grenades and close attacks, moving certain objects to create cover. Opponents seek cover themselves or try to flank your position. You therefore need more than quick aim: watch which opening might produce the next attack.
The story campaign is a single-player adventure. Fierce firefights alternate with quieter passages where sounds and unexpected images build tension. You collect supplies and examine information clarifying the experiments behind events. This disc contains the original Xbox 360 base game. The separate Reborn expansion is not automatically included with this disc.
Region and language
Our Xbox 360 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
F.E.A.R. 2: Project Origin for Xbox 360 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of F.E.A.R. 2: Project Origin
Monolith Productions developed F.E.A.R. 2: Project Origin as a sequel to F.E.A.R. Warner Bros. Interactive Entertainment released the game in 2009 for Xbox 360 and PC. The story begins shortly before the first game's ending and follows another soldier. This offers a new viewpoint on the aftermath while Alma maintains the connection with the earlier threat.
During development the sequel was known as Project Origin. In 2008 Warner Bros. announced the final name with F.E.A.R. 2 added. The game retained its combination of soldier combat, extraordinary reflexes and psychological disturbances. A quiet room could change meaning without immediately revealing a new target. Military equipment provided answers to armed enemies, while apparitions raised different questions about the situation.
Reborn later arrived as a separate expansion offering another perspective on events. F.E.A.R. 3 followed in 2011, developed by Day 1 Studios, placing greater emphasis on cooperation and the series' two brothers. Project Origin therefore remains Monolith's own second adventure. This Xbox 360 version preserves Becket's campaign and its alternation between tangible military opposition and Alma's unpredictable influence.
Similar games for Xbox 360
F.E.A.R. 3 continues Alma's supernatural family story on Xbox 360, bringing Point Man and Paxton Fettel together. Different powers and local cooperation change its campaign. Project Origin keeps the focus on Becket alone and uses his extraordinary reflexes to help in firefights between the apparitions.
Dead Space 2 also uses hallucinations and deserted interiors to interrupt intense combat on Xbox 360. You follow Isaac with an over-the-shoulder camera, stopping monsters by damaging limbs. F.E.A.R. 2 uses first person, military weapons and enemies seeking cover. Its slowdown is tied to Becket's reflexes.
BioShock combines first-person shooting with a society suffering the consequences of experiments on Xbox 360. Both games let you investigate documents and environments for story context. BioShock provides genetic powers and emphasises combining systems. F.E.A.R. 2 centres its campaign more firmly on military firefights and sudden supernatural disturbances.
Army of Two also uses modern weapons and cover-based battles on Xbox 360. However, you look over the shoulders of two mercenaries and share enemy attention with a partner. F.E.A.R. 2 stays with Becket alone in first person. His temporary slowdown and Alma's apparitions make personal survival more important than organising a coordinated moment of attack.
Call of Duty: Black Ops connects gunfights to disturbed memories during Mason's interrogation on Xbox 360. Both games make you question what a protagonist perceives, but Black Ops uses a Cold War espionage story. F.E.A.R. 2 gives that uncertainty a distinctly supernatural cause and lets you slow the action with reflexes. Black Ops also has separate Zombies battles; Project Origin keeps its horror within Becket's campaign.