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Def Jam Vendetta for Nintendo GameCube
Def Jam Vendetta for the Nintendo GameCube is a wrestling game that brings together hip-hop artists and fictional fighters in an underground circuit. You will meet DMX, Method Man and Redman, among others, as opponents or playable characters. The music and arenas give the matches their own atmosphere, while the actions in the ring revolve around punches, holds, throws and the right moment for a decisive attack.
Short and longer button presses yield different strengths of attacks and grabs. You read your opponent's position, try to answer his attack and build momentum. A full meter opens up the possibility for a personal special attack. Specific body parts can also weaken, which gives meaning to the choice for a grip or submission. A match therefore requires more than repeating the same attack over and over again.
In the story you choose from four original main characters and work your way up through the circuit. Money won helps you improve properties and unlock parts. In addition, you can play matches locally with up to four players, including tag team battles and a battle royal. Those extra participants change who you need to keep an eye on and when you can safely complete an attack. The GameCube edition thus connects its own story loop with direct competitions against people next to you.
Region and language
Our Nintendo GameCube games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
Def Jam Vendetta for Nintendo GameCube includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Def Jam Vendetta
Electronic Arts released Def Jam Vendetta in 2003 under the EA Sports BIG label. AKI Corporation worked with EA Canada on the game. AKI had gained a lot of experience with wrestling games on Nintendo 64, including WWF No Mercy. The collaboration used that knowledge for a new environment: a fictional underground circuit with artists from the Def Jam label and specially designed fighters.
The license provided more than names for a character list. Music, voices, clothing and the design of the locations connected the ring fights with hip hop. During matches, instrumental versions of songs take center stage, while other parts of the game also use singing. At the same time, the basics remained emphatically a wrestling game with grabs, throws and competitions in which the position and condition of the opponent count.
The GameCube version combined a single-player story with local competitions for up to four participants. The story used four pre-made main characters, which you could further develop through won battles and money. In 2004, Def Jam followed Fight for NY, which expanded the concept to include different fighting styles and a different emphasis on street fighting. Vendetta therefore represents the first, more wrestling-oriented development of the collaboration between EA, AKI and the music label.
Similar games for Nintendo GameCube
Def Jam: Fight for NY shares artists, music and a story about an underground fighting circuit. The successor uses multiple fighting styles and allows the environment to participate more in street fights. Vendetta places more emphasis on wrestling holds, ring positions and matches. The recognizable atmosphere connects the two, while learning attacks and decisive moments is structured differently.
WWE WrestleMania X8 shares the ring, holds, throws and local matches with multiple players. The WWE stars and match formats give it a different presentation than Vendetta's fictional circuit and hip-hop cast. Vendetta uses AKI's approach of short and longer button presses for different attacks. With both, it helps to first learn to read your opponent's distance and movement.
WWE WrestleMania XIX shares strong and weak holds, counterattacks and the targeted weakening of an opponent. His Revenge story also takes wrestlers into separate action missions outside the usual ring. Vendetta ties his progress to working his way up through an underground circuit. The choice of wrestler, timing and preparing for a decisive hold remain closely related concerns.
WWE Day of Reckoning shares the building of a career and matches in which blows, grabs and counter-attacks follow each other. You can create your own wrestler and go through a WWE story. Vendetta lets you choose from four existing main characters for its story. The hip-hop cast and music change the atmosphere, while both games give space to local rivalries.
WWE Day of Reckoning 2 shares preparing holds and reading your opponent's physical state. The successor uses additional systems for endurance and submissions that influence the pace of the match. Vendetta builds its biggest attacks around momentum and character-based specials. In both cases you practice recognizing an opportunity before making a decisive move.