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Conan for Xbox 360
Conan for Xbox 360 is an action-adventure game in which you lead the Cimmerian warrior through the world of Hyboria. A dangerous power threatens the land, while pirates, armed soldiers and strange creatures block your path. The camera follows combat from a third-person perspective. You fight with captured weapons, grab opponents and use the environment to break up groups. The story stands on its own and does not follow the events of the well-known Conan films.
Different weapons call for a different approach. A shield lets you block attacks, two weapons offer different combinations, and a large sword changes your reach and pace. During the adventure, you spend earned experience on new moves. This lets you choose which fighting style to develop further. Stunning an enemy first, parrying at the right moment or moving them towards a dangerous edge can achieve more than repeating the same strike. The combat is explicitly bloody.
Between fights, you climb onwards, explore side paths and overcome simple obstacles. Hidden treasures give you a reason to look beyond the direct route, without turning Conan into an extensive role-playing game. The focus remains on mastering weapons and recognising enemy attacks. You play through this adventure alone; a second controller does not add a cooperative player to the campaign. This edition contains the original Xbox 360 game from 2007.
Region and language
Our Xbox 360 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
Conan for Xbox 360 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Conan
Nihilistic Software developed Conan, and THQ released it in 2007 for Xbox 360. The creators used Robert E. Howard's stories as the starting point for a new adventure. Conan was therefore not a direct video game adaptation of a film. Familiar names and regions from Hyboria provided the backdrop, while the script introduced its own events. Ron Perlman voiced the lead role, giving this game version of the warrior a voice of his own.
In interviews, the developers placed particular emphasis on combat. They wanted to allow choices between weapons, new attacks and ways to use the environment. God of War and Ninja Gaiden were named as influences. The visual world also drew inspiration from Frank Frazetta's paintings. That combination explains the emphasis on muscular characters, large monsters and heavy blows. Short climbing sections and puzzles support the adventure, while weapon combat receives most of the attention.
This Conan should be distinguished from other games featuring the same hero. It is neither the online role-playing game Age of Conan nor the later survival game Conan Exiles. The Xbox 360 version preserves a self-contained adventure in which you steadily improve at fighting with an established protagonist. You do not build a settlement or create your own character. Among the console action games of its period, it shows how a literary fantasy world was translated into direct combat, with a limited progression layer through new moves.
Similar games for Xbox 360
Devil May Cry 4 also uses swords, supernatural attacks and monster battles on Xbox 360. Nero pulls enemies towards him with the Devil Bringer, while Dante has his own weapons and styles. Conan makes greater use of weapons taken from enemies. Choosing between a shield, two weapons and a large sword shapes its rhythm, without the same rating of stylish attack chains.
Like Conan, Ninja Gaiden II demands attention to blocking, evasion and learning attacks on Xbox 360. Ryu Hayabusa uses ninja weapons and fast movement against demons. Conan favours heavier blows and a barbarian fantasy world. Grabbing and throwing enemies has a clear role, while choosing between found weapons can change your approach during a fight.
Dante’s Inferno also combines bloody combat, monsters and short puzzle sections on Xbox 360. Dante uses a scythe and holy cross on his journey through Hell. Conan lets you pick up different conventional weapons and learn new moves for them. Both follow a fixed hero, but Conan’s Hyboria and weapon choices differ from Dante’s religiously inspired descent.
Viking: Battle for Asgard on Xbox 360 likewise features a warrior, magic and violent combat. Skarin travels through larger areas and frees people to build an army. Conan follows a more direct adventure route and concentrates more closely on individual fights and the weapons you are carrying at that moment.
Golden Axe: Beast Rider on Xbox 360 also uses swords, monsters and a harsh fantasy world. Tyris Flare can ride large beasts and deploy their attacks. Conan gives greater weight to switching and developing personal fighting styles. In both games you play the campaign alone, despite the groups of enemies you encounter.