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Xbox 360

Call Of Duty World At War - Xbox 360

€ 13,98

In stock

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Call of Duty: World at War for Xbox 360

Call of Duty: World at War for Xbox 360 is a first-person shooter about the final years of the Second World War. You follow US Marines in the Pacific and Soviet soldiers advancing towards Berlin. Each theatre has its own character: tropical vegetation and Japanese defences give way to ruined streets and heavily defended buildings. As you follow your units, your objectives change from clearing positions to surviving an attack or supporting a breakthrough.

You aim down the sights, find cover and choose a different weapon at close range than when an opponent is farther away. The flamethrower plays a prominent role in the island battles. Enemies can attack unexpectedly from vegetation or concealed positions, so simply rushing forward achieves little. Battles alternate with sections in which vehicles or heavy weapons shape the situation. Checkpoints help you retry difficult passages without repeating the entire mission.

Alongside the story campaign, this original Xbox 360 game includes separate Zombies battles in which you survive successive waves. The main campaign also supports cooperative play; locally, two players share a split screen and each needs a controller. Not every individual mission is a cooperative assignment. This description covers the original game's content rather than later map packs. Online features are not offered as guaranteed to work.

Region and language

Our Xbox 360 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

Call of Duty: World at War for Xbox 360 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of Call of Duty: World at War

Treyarch developed Call of Duty: World at War, and Activision released it for Xbox 360 in 2008. After the modern warfare of Call of Duty 4, this entry returned the series to the Second World War. The team used its predecessor's technology but chose different fronts and a bleaker presentation. In particular, placing the Pacific fighting alongside the advance through Europe defined this release's character.

The design also changed how you encounter enemies. Ambushes, concealed positions and sudden attacks are central in the tropical theatre, while the European chapters show larger street battles. The campaign gained cooperative support, an important addition to the main series at the time. The same assignment could therefore call for a different approach when a second player joined you to share covering duties, wait for one another or help each other during a fight.

World at War also introduced the Zombies component that later became closely associated with Black Ops. What began as a separate survival challenge grew into an extensive storyline in later games. Characters and themes from the military campaign also returned in Treyarch's subsequent work. On Xbox 360, this original version shows how the team connected the historical shooter with cooperative play and an additional type of gameplay before Black Ops shifted the focus to covert Cold War operations.

Similar games for Xbox 360

Call of Duty 4: Modern Warfare on Xbox 360 trades the Second World War for a fictional contemporary conflict. Aiming, checkpoints and switching between soldiers feel familiar. World at War uses historical weapons and two war fronts, adding cooperative campaign combat and Zombies. The original Modern Warfare campaign is single-player and focuses more strongly on modern special operations.

Call of Duty: Black Ops continues some World at War storylines on Xbox 360, but shifts its main focus to Cold War covert operations. Mason tries to piece together his memories during an interrogation. World at War alternates historical Second World War fronts and supports local campaign cooperation. Black Ops keeps its main campaign single-player; Zombies returns as a separate shared survival battle.

Call of Duty: Modern Warfare 2 presents a modern war with special forces and rapidly changing battlefields on Xbox 360. Aiming sights, checkpoints and the structure of the action are familiar, but historical fronts and the flamethrower give way to contemporary equipment. You play the main campaign alone. Cooperative play is found in separate Special Ops missions, whereas World at War also has cooperative sections within its story campaign.

Medal of Honor from 2010 follows soldiers on operations in Afghanistan on Xbox 360. Its first-person combat, radio instructions and cooperation with computer-controlled teammates connect with Call of Duty. The campaign keeps its focus on one contemporary theatre of war. This Call of Duty switches more noticeably between different fronts, locations or perspectives, giving the sequence of missions a different rhythm.

Battlefield: Bad Company sends a group of undisciplined soldiers after gold on Xbox 360. Both games combine shooting with scenes in which you follow a military squad. Bad Company gives more room to vehicles, wider combat areas and destroying buildings. This Call of Duty more often guides you along a predetermined route through tightly timed events and changing objectives.