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Call of Duty: Black Ops II for Xbox 360
Call of Duty: Black Ops II for Xbox 360 connects two generations of soldiers in a first-person shooter about power, technology and personal revenge. You switch between events in the 1980s and a conflict in 2025. Alex Mason, his son David and antagonist Raul Menendez link those periods. The past helps explain how a later crisis develops, while modern equipment and drones change the character of the future battles. You therefore follow different perspectives within one continuing story.
During the campaign, you aim down sights, seek cover and use different weapons or tools for each assignment. You can choose equipment before missions, and certain decisions affect later events. Succeeding or failing at some actions can also change the course of the story. A new playthrough therefore offers more than just a higher difficulty. The main campaign is single-player, with checkpoints for retrying difficult sections. You do not have to see every possible ending in one attempt.
Strike Force assignments add a tactical layer: you divide your attention between an overview of your troops and directly taking part in combat. The game also includes separate Zombies battles, with journeys between threatened locations in TranZit. For local cooperative play in Zombies, you use a split screen and two controllers. This is the original 2012 Xbox 360 release. Extra maps and downloadable bonuses are not automatically included with the disc, and the description makes no promise about current online availability.
Region and language
Our Xbox 360 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
Call of Duty: Black Ops II for Xbox 360 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Call of Duty: Black Ops II
Treyarch developed Call of Duty: Black Ops II, and Activision released it for Xbox 360 in 2012. After the first game's Cold War campaign, the sequel linked historical events to a war set in 2025, then still in the future. This combination allowed room for drones and advanced equipment, while the relationship between Alex Mason and his son kept the story connected to earlier characters. Raul Menendez gave the events in both periods a common antagonist.
A major change was the player's influence on the campaign. Earlier main entries largely led towards a fixed sequence of events; Black Ops II used choices and different outcomes to change later developments. Strike Force added assignments in which you could direct units and take control of a soldier yourself. The team thereby introduced a limited tactical layer within the established first-person combat without turning the entire campaign into a strategy game.
Zombies also received an expanded structure at the original release. TranZit connected different locations and made travelling between areas part of the survival struggle. The original game was also known for changes to competitive equipment choices, but old online components are not offered here as a guaranteed service. On Xbox 360, Black Ops II mainly shows a shift within the series: the same direct shooting controls were combined with consequences extending beyond the end of an individual mission. Later Black Ops games have different campaigns and movement options again.
Similar games for Xbox 360
Call of Duty 4: Modern Warfare uses a fixed sequence of events in a fictional modern conflict on Xbox 360. Black Ops II keeps the direct aiming and changing military perspectives, but lets choices and certain mission outcomes influence what follows. The jump to 2025 also adds drones and other future equipment. The first Modern Warfare has no Strike Force assignments or separate Zombies battles.
Call of Duty: Black Ops lets you reconstruct Alex Mason's memories of covert Cold War operations on Xbox 360. It is the story's predecessor and introduces important people for Black Ops II. The second game alternates the 1980s with 2025 and lets certain decisions and mission outcomes have later consequences. The first Black Ops campaign has a fixed ending. Both offer Zombies, but TranZit and Strike Force belong to the original design of the second game.
Call of Duty: World at War connects the Pacific with the Soviet advance towards Berlin on Xbox 360 and introduces the Zombies survival battle. Black Ops II builds on Treyarch's approach, but uses different generations, future equipment and a variable campaign. World at War also gives two local players cooperative campaign sections. Black Ops II keeps its main story solo and gives cooperation a separate place, including in the expanded Zombies design.
Medal of Honor from 2010 follows soldiers on operations in Afghanistan on Xbox 360. Its first-person combat, radio instructions and cooperation with computer-controlled teammates connect with Call of Duty. The campaign keeps its focus on one contemporary theatre of war. This Call of Duty switches more noticeably between different fronts, locations or perspectives, giving the sequence of missions a different rhythm.
Battlefield: Bad Company sends a group of undisciplined soldiers after gold on Xbox 360. Both games combine shooting with scenes in which you follow a military squad. Bad Company gives more room to vehicles, wider combat areas and destroying buildings. This Call of Duty more often guides you along a predetermined route through tightly timed events and changing objectives.