Free shipping in the Netherlands from €60 • Dispatched next working day
Xbox 360

Blur (No Manual) - Xbox 360

€ 19,98

Currently sold out

Shop with confidence at NexWave GamesProfessionally cleaned and testedDispatched next working day2-month functional warranty

Product condition

This product is in good condition. At NexWave Games, good means:

  • For disc games, the case is still reasonably presentable with signs of use, the manual is included and the disc may have a few small scratches. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are still reasonably presentable with signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is still reasonably presentable with signs of use. They never have stains, but may have light scratches. Items in both good and like-new condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Blur for Xbox 360

Blur for Xbox 360 is an arcade racing game with licensed cars and powers you collect along the way. You drive recognisable brands, but the contest is not limited to braking and finding a good cornering line. Energy attacks, mines and shields give you other ways to defend a position or hit the driver ahead. The tracks combine ordinary racing with deciding which tool to save and when to use it. A fast car alone does not decide the race.

You can carry up to three power-ups and coordinate how you use them. A shield helps with defence, a mine makes the road behind you dangerous and nitro provides temporary acceleration. Space on the track and the distance to other cars determine which choice works. In the career you also earn fans through overtaking, stunts and using powers, for example. Fan challenges and race results therefore provide more objectives than simply finishing first every time.

You play the solo career alone, while up to four players can race against each other locally in split screen. Each participant needs their own Xbox 360 controller. Choosing a car, driving and attacking remain central there too. This description covers the original offline content of the Xbox 360 game. Current online races, old social integrations or former internet challenges are not promised as working features; their availability has not been confirmed here.

Region and language

Our Xbox 360 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

The manual is missing from this copy of Blur for Xbox 360. That is why the product title says “No Manual”. You receive the game in its box, without the instruction booklet. This makes the contents clear before you order.

The original printed manual usually contains at least English and often around six European languages. The languages vary by edition; Dutch is not always included. This information describes the original booklet and does not mean that it comes with this copy. A copy with a manual is offered separately when available.

The history of Blur

Bizarre Creations developed Blur, released by Activision in 2010 for platforms including Xbox 360. The studio combined its racing experience with an unusual choice: real car brands in races full of energy attacks. The cars therefore retained recognisable shapes while the tools on the track were clearly fictional. The design called for driving skill as well as judging the powers around you. That combination became the foundation of Blur, rather than a traditional car simulation.

The concept changed during development. Designers Gareth Wilson and Ged Talbot explained that a previously planned storyline had been removed from the game. The final career focused on races, challenges and collecting fans. You earned fans not only by winning but also through what you did along the way. An overtaking move or a power you used could therefore matter to progression, even when finishing position was not the only objective of that race.

The original release also supported races with four people on one console. That made it possible to experience the attacks and defence directly with players beside you. Marketing also discussed online races and social features belonging to their time. They are mentioned here only as history, without guaranteeing that they work now. The Xbox 360 version retains its own offline career and local races; other platforms or old internet promotions do not determine what is promised with this disc.

Similar games for Xbox 360

PURE also combines racing with actions that offer more than a good lap time on Xbox 360. You perform ATV jumps and tricks to build boost. Blur uses real car brands and collectible powers to hinder opponents or protect yourself. Both require reading the track, but aerial tricks and dirt routes in PURE replace the energy attacks between cars.

Project Gotham Racing 4 also uses recognisable vehicles and rewards driving actions alongside results on Xbox 360. Stylish driving earns Kudos, with cars and motorcycles sharing the track. Blur adds collectible attacks and defence. You therefore assess not only the next corner but also which power to save for an opponent and when a shield matters more than an attack.

Need for Speed Most Wanted from 2012 also gives you real cars and races where traffic and collisions affect your rhythm on Xbox 360. There you drive freely through Fairhaven and also try to escape the police. Blur uses separate events and visible powers on the track. The difference is city exploration and chases versus planning attacks, repairs and defence during a race.

Split/Second: Velocity lets you use the surroundings as a weapon on Xbox 360 through a charged Power Play gauge. Blur uses separate powers that you carry and apply directly during a race. Both demand a well-timed attack, but Split/Second more often changes the route itself. It has two local players rather than Blur’s four and uses a television season instead of fan challenges as the main career structure.

Ridge Racer 6 also connects steering, building a gauge and timing an extra tool on Xbox 360. Drifting fills nitrous for faster acceleration later. Blur also uses different collectible powers that directly hit opponents or protect your car. Ridge Racer 6 focuses more on flowing drift lines and boost management with fictional cars, without the same energy-combat system between real car brands.