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Assassin's Creed for Xbox 360
Assassin's Creed for Xbox 360 is an action adventure in which you travel through the cities of the Holy Land as Altaïr. The story takes place during the Third Crusade in 1191, but also begins in modern times. Through the Animus, Desmond Miles relives his ancestor's memories. You investigate targets in Damascus, Acre and Jerusalem, gradually discovering the interests behind their actions.
The city is both your route and your hiding place. You climb building fronts, jump across rooftops and seek high viewpoints to survey your surroundings. In the streets, you watch guards and your behaviour among civilians. Before an assassination, you gather information, for example by eavesdropping or pickpocketing. A mission therefore begins well before you use the Hidden Blade. Escaping then requires a different way of looking at those same streets.
If you are discovered, you can fight with your sword and counters, or retreat and disappear from sight. Switching between observing, striking and fleeing sets the rhythm. Missions return in recognisable forms, while conversations surrounding the targets connect the broader story. You play this original Xbox 360 release alone; a second player does not control a partner. This first instalment centres on Altaïr's investigations and establishes the later conflict between Assassins and Templars.
Region and language
Our Xbox 360 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
Assassin's Creed for Xbox 360 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Assassin's Creed
Ubisoft Montreal developed Assassin's Creed, and Ubisoft released it for Xbox 360 in 2007. The project grew from ideas by the team behind Prince of Persia: The Sands of Time. For the new console generation, that team sought a freer way to use buildings and crowded cities. The medieval adventure eventually received its own name, a different protagonist and a story connecting history with modern science fiction.
Altaïr's rooftop routes, the Hidden Blade and the leap from a viewpoint immediately showed how this world worked. Its most distinctive premise involved the crowds: trying to disappear among ordinary residents mattered as much as staying beyond a guard's reach. The Animus gave a clear structure to the alternation between historical missions and Desmond's captivity. That framework also explains why memories and their sequence matter to the presentation.
The first game had a clearly recurring structure of investigation and assassination. Ubisoft later acknowledged that this repetition was an important area to improve in the sequel. Assassin's Creed II subsequently built on climbing, combat and blending into the surroundings with more varied missions. On Xbox 360, the original therefore clearly shows where the series began. The standard release and Classics reissue remain the same first adventure, without the later abilities and cities from Ezio's games.
Similar games for Xbox 360
Assassin's Creed II on Xbox 360 retains climbing and the Hidden Blade, but follows Ezio through Renaissance Italy. You buy equipment, invest in his villa and encounter more varied story missions. The first game keeps investigations into targets at its centre. Altaïr's adventure is therefore structured more tightly around preparation and assassination than Ezio's longer development from young nobleman to Assassin.
Assassin's Creed Brotherhood on Xbox 360 takes you through Rome and lets you recruit Assassins whom you can summon during missions. Climbing and striking unseen remain familiar, but you now build a network alongside your own abilities. In the original Assassin's Creed, Altaïr carries out his assassinations himself. The difference therefore involves not only the city, but also the support you organise.
Assassin's Creed Revelations on Xbox 360 connects an older Ezio in Constantinople with memories of Altaïr. Familiarity with the first game therefore adds context to the recurring questions about his life. Revelations adds a hookblade and craftable bombs. The original lacks those tools and teaches urban stealth with a smaller arsenal, directly through Altaïr's own story.
Assassin's Creed III brings the American Revolution to Xbox 360, with Connor, Boston, New York and a vast frontier. You climb trees as well as buildings, and the landscape receives more attention. The first game concentrates on medieval cities and preparing assassinations. Both connect historical memories to Desmond, but their routes, weapons and political settings give the action a different character.
Assassin's Creed IV Black Flag on Xbox 360 turns the Caribbean into a region where Edward Kenway sails his ship, attacks vessels and climbs ashore. Familiar assassinations and rooftops remain, but share the spotlight with naval battles and ship upgrades. Altaïr's first adventure keeps you on land. Those who mainly want to read cities and follow a target will find a more concentrated structure there.