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007 Everything or Nothing for Nintendo GameCube
007 Everything or Nothing for Nintendo GameCube is a James Bond action adventure alternating shooting, stealth, gadgets and vehicles. You see Bond from a third-person perspective as he investigates a plot involving stolen nanotechnology. Pierce Brosnan portrays the secret agent and Willem Dafoe plays his opponent Nikolai Diavolo. The story was written specifically for the game and takes you through varied locations.
During battles, you seek cover, select a target and briefly emerge to shoot. Bond can defend himself at close range too. Q's equipment gives you additional options: a grappling hook reaches different heights and the small Q-Spider investigates places Bond cannot enter himself. Special Bond moments reward recognizing a clever or spectacular solution within a level.
Chases and missions involving cars and a motorcycle, among other vehicles, provide a different rhythm. The GameCube edition also has separate cooperative missions for two players on the same console. You must choose positions together, help each other and complete the objective. Competitive arenas support up to four players. You can therefore follow the solo adventure first and then develop your own cooperation. The game regularly asks you to examine the environment before drawing a weapon: a gadget, a different position or good timing can make a big difference.
Region and language
Our Nintendo GameCube games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
The manual is missing from this copy of 007 Everything or Nothing for Nintendo GameCube. That is why the product title says “No Manual”. You receive the game in its box, without the instruction booklet. This makes the contents clear before you order.
The original printed manual usually contains at least English and often around six European languages. The languages vary by edition; Dutch is not always included. This information describes the original booklet and does not mean that it comes with this copy. A copy with a manual is offered separately when available.
The history of 007 Everything or Nothing
Electronic Arts brought Everything or Nothing to Nintendo GameCube in 2004. Development connected EA's Redwood Shores studio with a Canadian team working on the vehicle sections. After Agent Under Fire and Nightfire, the series chose a camera behind Bond here. This allowed his movements, close combat and seeking cover to become more prominent parts of the controls.
The production used a new story with an extensive cast from and around the film industry. Alongside Pierce Brosnan, participants included Judi Dench and John Cleese; Willem Dafoe portrayed Diavolo. Bruce Feirstein, who also wrote Bond films, worked on the script. The music and a theme song by Mya strengthened its presentation as a standalone Bond adventure. The game did not follow a film with the same title.
The campaign built its variety around concrete actions: aiming from cover, descending a building's facade, deploying a gadget and then entering a vehicle. The separate cooperative missions translated that approach into two players solving one situation together. On GameCube, local cooperation is part of this edition; online features from other console versions are not included. Within EA's Bond series, Everything or Nothing shows how the license was given room for a broader action adventure.
Similar games for Nintendo GameCube
GoldenEye: Rogue Agent shares the Bond world, familiar villains and local shooting matches. There, you play in first person as a former agent with an artificial eye. Everything or Nothing lets you control Bond from an external viewpoint and alternates gunfights with vehicles and gadgets. For cooperative play, it also has a separate two-player campaign.
Die Hard: Vendetta likewise uses a film hero for a new story with gunfights, stealth and influencing enemies. There, you look through John McClane's eyes and play the GameCube campaign alone. Everything or Nothing changes activities more often and offers its own cooperative missions alongside Bond's solo story. The choice of perspective is therefore immediately apparent.
XIII shares the espionage story, cautious approaches to enemies and search for a workable route through a guarded environment. Its comic-book graphics and protagonist's memory loss set the tone. Everything or Nothing uses Bond's established identity, a camera behind his back and more variety involving vehicles. Both demand attention to more than aiming alone.
Medal of Honor: Rising Sun combines a story-driven shooting campaign with local two-player cooperation. You follow soldiers during the Pacific War from a first-person perspective. Everything or Nothing gives cooperative play its own missions and uses spy gadgets, cover and vehicle action. Playing together therefore involves different kinds of objectives and a different setting.
Medal of Honor: European Assault also has you assess cover and enemy positions. William Holt fights with computer-controlled fellow soldiers and simple squad commands. Everything or Nothing centers the solo action on Bond's own skills. Both offer competitive local matches, while Everything or Nothing also makes room for two players completing an objective cooperatively.