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Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.
XIII for PlayStation 2
XIII for PlayStation 2 is the original 2003 first-person shooter, based on the comic series of the same name. You awaken without memories and bear a mysterious Roman numeral tattoo. While others pursue you, you try to discover who you are and how you became involved in a major conspiracy. The story unfolds through encounters, discovered information and missions in which you search for new clues.
The drawn visual style is part of how you play. Comic panels draw attention to events or important details, while visible sound effects emphasize movement and action. You alternate gunfights with cautious movement through a guarded environment. Objects such as chairs and bottles can help when you want to incapacitate an enemy. The contents of a room therefore provide additional options too.
The campaign asks you to follow objectives, find useful positions and pay attention to your surroundings. A quiet approach can help you begin a confrontation on your terms. The combination of strong outlines, separate panels and an espionage story gives the action a recognisable appearance. Alongside the solo campaign, the PlayStation 2 edition offers local competitive split-screen multiplayer for two players. You can therefore follow the identity mystery alone first, then play short matches against each other in the same visual style.
Region and language
Our PlayStation 2 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
XIII for PlayStation 2 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of XIII
Ubisoft brought XIII to PlayStation 2 in 2003. The game adapted the comic series by writer Jean Van Hamme and artist William Vance into a first-person shooter. The original stories provided a premise of memory loss, pursuit and political intrigue. The game used that material for a campaign in which unraveling the protagonist's identity gives direction to the sequence of objectives.
The presentation attempted to translate the visual language of paper into a moving game world. Cel-shading gave characters and environments a drawn appearance, while separate panels and written sounds could highlight information during play. Those elements determined more than decoration alone: a small panel could draw your attention to a key, event or possible threat. The comic format thus also gained a practical function within the action.
The production also used well-known voices, including David Duchovny, Eve and Adam West. On PlayStation 2, the solo adventure was combined with local matches for two players. The four local players supported by other console versions do not belong to this edition. This version dates from 2003 and has its own presentation and game structure, separate from the remake made much later. Within the PlayStation 2 library, XIII shows how an existing comic-book world could shape not only a story, but also how you look at things and receive information.
Similar games for PlayStation 2
Black shares the first-person shooting and lets you use the environment during battles. Its emphasis is on heavy weapons, explosions and damaging objects. XIII alternates gunfights with sneaking and gathering clues. Its comic-book panels and identity mystery give the action a different presentation and a clearer investigative element.
GoldenEye: Rogue Agent also uses first-person action and a world full of agents and conspiracies. Its artificial eye changes which enemies you can detect and which powers are available. XIII uses panels and visual sound cues to provide information about a situation. Both have local competitive multiplayer; the PS2 edition of XIII limits those matches to two players.
007 Everything or Nothing shares the espionage story, recognizable voice actors and search for a clever approach within a guarded environment. Its camera sits behind Bond, and gadgets, vehicles and cover provide variety. XIII retains a perspective through the protagonist's eyes. Its story also revolves around discovering who you are, lending weight to every new clue.
Medal of Honor: European Assault also has you complete objectives and assess enemy positions in first person. Its military campaign uses a supporting squad and historical battlefields. XIII combines individual espionage with stealth and small tools from the environment. Both have local competitive multiplayer; their solo campaigns place different emphasis on story, information and support during combat.
Medal of Honor: Rising Sun shares story-driven levels and local split-screen shooting matches. Its war campaign can also be played with two players. XIII keeps its story missions single-player and gives observation a comic-book form. Following clues and choosing a cautious route therefore occupy a different place from Joseph Griffin's military assignments.