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Worms: Open Warfare 2 for PlayStation Portable
Worms: Open Warfare 2 for PlayStation Portable is a turn-based strategy game in which you help a team of armed worms win. You move one worm, choose a weapon and set the direction and power of your shot. Wind, height differences and the time remaining make even a simple grenade a calculation. Explosions blast holes in the ground, removing cover and leaving a once-safe ledge hanging over water. You can win by inflicting damage or knocking an opponent out of the landscape.
Alongside ordinary battles, you will find a war-themed campaign, puzzles with limited tools and firing ranges for practising weapons. In Forts, each team defends its own stronghold. Rope Race and the PSP's Time Attack challenge ask you to reach an exit quickly using tools such as the Ninja Rope. You customise your team's names, voices, hats, flags and victory dances. The landscape editor also lets you build terrain for the next match.
Two to four players can take turns passing around one PSP with one game. For local Ad Hoc matches with two to four systems, everyone uses a PSP with wireless networking and their own game copy. Game Sharing distributes a single-player demonstration; it does not replace additional copies for full wireless matches. The original internet matches, clans and online rankings are not offered as working services. You can play the solo challenges and local matches independently of them.
Region and language
Our PlayStation Portable games are European editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
You receive the physical UMD edition. You need a PSP with a UMD drive to play it; a PSP Go cannot play this disc.
Manual
Worms: Open Warfare 2 for PlayStation Portable includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Worms: Open Warfare 2
THQ released Worms: Open Warfare 2 for PSP and Nintendo DS in 2007, a year after the first Open Warfare. Team17 handled the PSP release; Two Tribes worked on the Nintendo DS adaptation. On these handhelds, the series returned to two-dimensional artillery combat. Small teams, destructible ground and unlikely weapons remained the foundation, while the sequel added more possibilities for separate challenges and customising your own team.
During development, Team17 explained that reactions to the first Open Warfare had strongly influenced the sequel. The designers worked on new weapons, team equipment and different rules, among other things. Rope Race brought a contest from the player community into an official release. The settings referenced conflicts from different eras, including pirates, world wars and a fictional future. Certain themes also received events that could change the battlefield during a turn, alongside the terrain you blast away yourself with explosives.
The two handheld versions received different additions. PSP gained Time Attack, while DS had Laboratory minigames using the touch screen and microphone. The PSP release also once offered clans and online exchange of player-created landscapes; those original network services are not promised here. Lead designer Kevin Carthew later called Open Warfare 2 the Worms project he was proudest of. It was his first project as lead designer, with many new ideas surrounding the existing turn-based battles.
Similar games for PlayStation Portable
Field Commander for PSP also has you defeat an opponent through alternating turns. There you direct an entire army on a grid map and capture buildings to pay for new units. Worms: Open Warfare 2 focuses on a small team and a projectile's precise trajectory. Planning ahead helps in both, but in Worms a single well-placed explosion can change the terrain and erase several carefully established positions at once.
Metal Gear Acid on PSP combines calm decision-making with military missions, but uses playing cards to make movements and attacks available. You prepare a deck and try to enter an area unseen. Worms: Open Warfare 2 has you work much more directly with the terrain and an arsenal of explosives. Both involve weighing up a limited turn; in Acid your hand determines the possibilities, while in Worms the firing angle, wind and a safe landing place matter greatly.
Final Fantasy Tactics: The War of the Lions for PSP also asks you to look ahead to your opponent's turn. Your group consists of characters with jobs, equipment and abilities that develop throughout the story. Worms: Open Warfare 2 gives each match a new starting situation more quickly and destroys the landscape during battle. Both revolve around positions and attack range, but Worms replaces long-term hero development with shots, tools and the consequences of a changing battlefield.
Killzone Liberation on PSP has you break through military positions with gunfire and grenades. Cover and awareness matter there, as does choosing when to use an explosive. However, Templar moves in real time while enemies continue attacking. Worms: Open Warfare 2 gives each team its own turn and shows the action from the side. You can therefore spend longer considering an attack, but must still execute the chosen throw or rope movement within the available time.
Monster Hunter Freedom Unite for PSP shares the idea that preparation strongly affects your next fight. You choose weapons and items before seeking out large monsters and gathering materials for new equipment. Worms: Open Warfare 2 turns the opposition into small teams on a destructible map and has you act in turns. The shared planning of a monster hunt gives way here to judging enemy shots, escape routes and the best position for your own worms.