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PlayStation Portable

Burnout Legends Essentials - PlayStation Portable - PSP

€ 14,99

In stock

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Burnout Legends for PlayStation Portable

Burnout Legends for PlayStation Portable revolves around racing through busy traffic, building up extra speed and forcing rivals off the road. A Takedown eliminates an opponent and increases your boost supply. Skimming past other cars, driving against the traffic and drifting through corners also earn boost. You therefore constantly weigh up how much danger to take to stay with the leaders. One wrong steering movement can send your own car just as violently into a wall.

In World Tour you earn medals and unlock new events and vehicles. Ordinary races alternate with Road Rage, where you eliminate as many rivals as possible, and Pursuit, where you chase a target. Crash turns a junction into a separate puzzle: choose your approach, hit traffic and try to cause as much damage as possible. You can still guide your wreck with Aftertouch and, where available, use a Crashbreaker to continue the chain reaction.

For a short session you can choose an individual event you have unlocked. Through Game Sharing you can also share a limited race with one other player, allowing you to compete using one UMD. Each player needs their own PSP with wireless networking. This shared component does not give the guest the complete World Tour. You save your own progress on a Memory Stick Duo; the single-player races and Crash challenges do not require an internet connection.

Region and language

Our PlayStation Portable games are European editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

You receive the physical UMD edition. You need a PSP with a UMD drive to play it; a PSP Go cannot play this disc.

Manual

Burnout Legends for PlayStation Portable includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of Burnout Legends

Criterion Games developed Burnout Legends for PlayStation Portable; Electronic Arts released it in 2005. The studio chose to look back at Burnout, Burnout 2: Point of Impact and Burnout 3: Takedown. Familiar tracks, cars and event ideas were brought together again for Sony's handheld. Legends consequently appeared in the same year as Burnout Revenge for the home consoles of the time, but followed its own structure. It was not simply a copy of that new console game on a smaller screen.

When announcing the game in May 2005, Criterion emphasised brief playing sessions alongside longer races. Creative director Alex Ward cited a Crash junction lasting around thirty seconds as an example of this approach. That explains why the collection is not made up exclusively of championships: a single collision could also form a complete challenge. The structure of medals, vehicle classes and unlockable challenges then gave these individual components a shared sense of progression.

The PSP version also used the device's wireless capabilities. Game Sharing allowed an owner to send a small playable component to a second PSP without the guest owning the UMD. This limited introduction existed alongside the full game on the disc. The later Essentials reissue put the same PSP title back in shops; the name refers to the release range, not a remake or a new generation of Burnout.

Similar games for PlayStation Portable

Burnout Dominator for PSP shares dangerous driving, boost and Takedowns with Legends. Dominator focuses its score chasing more strongly on repeatedly emptying a full boost meter and on drifting and near-miss challenges. Legends additionally lets you deliberately cause traffic pile-ups in separate Crash challenges. Both reward risk, but you choose between a succession of dangerous driving feats and a collection in which planned accidents have their own place.

Need for Speed: Underground Rivals on PSP also uses fast street races and nitrous, but places importance on collecting and customising real car makes. You spend points on performance parts and change your car's appearance. Burnout Legends keeps the focus on earning boost while driving and eliminating opponents. Where Underground Rivals puts your own tuned car at the centre, Legends mainly lets you use the traffic situation as a weapon.

Juiced: Eliminator for PSP combines street racing with a garage, money and the respect of rival crews. You can even race for ownership of a car. Legends instead gives collisions an immediate gameplay reward and does not revolve around that financial career. In both you work towards new vehicles and events, but Juiced also makes you think about what you stake and the relationships you build with other racers.

Ridge Racer on PSP gives drifting and the careful use of nitrous a central role. Like Legends, it lets you rediscover familiar elements from earlier games in its series. Ridge Racer's races, however, revolve around smooth corners and maintaining speed on the track. Legends adds busy traffic, forceful Takedowns and Crash junctions, so a collision there can mean more than simply losing a race.

WipEout Pure for PSP combines high speed with combat, but swaps cars and roads for hovering craft on futuristic circuits. You pick up weapons and can also sacrifice them to recover energy. Legends lets you hit a rival directly with your car and build boost by driving dangerously. The similarity is aggressive racing; the tools and the way you keep a vehicle alive are clearly different.