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PlayStation 2

Wallace and Gromit The Curse of the Were Rabbit - PlayStation 2 - PS2

€ 9,99

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Wallace & Gromit: The Curse of the Were-Rabbit for PlayStation 2

Wallace & Gromit: The Curse of the Were-Rabbit for PlayStation 2 is an action adventure about the Anti-Pesto pest-control business. The annual vegetable competition is approaching and residents want to protect their precious crops. With Wallace, Gromit and later the rabbit Hutch, you travel through different parts of their town. You help residents, investigate passages and catch animals threatening the gardens. Meanwhile, the menace of a giant creature grows, particularly when it goes after vegetables at night.

The main device is the BunGun: you use it to suck up pests and fire them into a drain. Catching them requires a good look at the surroundings and your target's position. Residents' assignments and discovered cards help you progress. Four larger areas connect houses, streets and other locations into neighbourhoods you can investigate. Later, you also visit places at night, when different opponents change the pace.

You can play alone and switch between the available protagonists, or cooperate locally with two players. For cooperative play, each player uses their own controller. Together, you operate devices and tackle assignments in which the characters complement one another. The combination of walking around, short challenges and catching pests turns the film story into a series of problems you solve yourself around the neighbourhood.

Region and language

Our PlayStation 2 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

Wallace & Gromit: The Curse of the Were-Rabbit for PlayStation 2 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of Wallace & Gromit: The Curse of the Were-Rabbit

Frontier Developments made Wallace & Gromit: The Curse of the Were-Rabbit for PlayStation 2 and Xbox. Konami released the game in 2005, around the arrival of the Aardman film of the same name. The British developer had previously made Wallace & Gromit in Project Zoo. For the new adventure, Frontier worked with Aardman again, now using the vegetable competition, Anti-Pesto and the threat of the Were-Rabbit as a familiar basis for the game world.

The developers used the film story as a starting point, but could also develop ideas that did not fit into the cinema version. At the announcement, Nick Park explained that expanded storylines and additional were-creatures had thus found a place in the game. The town was divided into four freely explorable areas, giving residents, gardens and pest-catching tasks more room than a fixed film sequence allowed. Within these neighbourhoods, the player decided how to approach the next assignment.

Another important difference from Project Zoo was cooperation between controllable protagonists. Where the earlier adventure used Gromit as its central hero, The Curse of the Were-Rabbit involved different pairings and supported local cooperative play. The familiar inventions thus gained a practical role in joint actions. Clearing pests and investigating the neighbourhood consequently determined progress through a three-dimensional film world. You came to know the town by solving its residents' problems yourself.

Similar games for PlayStation 2

Wallace & Gromit in Project Zoo on PS2 shares the Aardman characters, strange inventions and an adventure full of platforming obstacles. There, you control Gromit to rescue young animals from Feathers McGraw. The Curse of the Were-Rabbit moves the work into residential neighbourhoods and also gives Wallace and Hutch controllable roles. The option to play together locally additionally makes the relationship between the protagonists part of how you control the game.

Stuart Little 3: Big Photo Adventure on PS2 likewise lets you travel through familiar urban environments and carry out tasks for people you know. Stuart uses costumes and vehicles to restore George's photography project. Wallace and Gromit use the BunGun and other devices to catch pests and protect vegetables. Both connect individual activities to a larger goal, but Stuart's journey centres on photography in a single-player game rather than shared pest-catching actions.

Stitch: Experiment 626 on PS2 also combines a film character, exploration and devices that shape the action. His blasters and grappling hook help him collect DNA on strange planets. Wallace and Gromit use their equipment for pest control in residential neighbourhoods. Both involve an unusual tool to help you progress; their goals differ between Stitch's gunfights and the pest-catching tasks that the two Anti-Pesto workers can perform together.

Jak and Daxter: The Precursor Legacy on PS2 also features investigating three-dimensional areas and collecting items that allow further progress. Jak seeks Power Cells on a journey to reverse Daxter's transformation. Wallace and Gromit receive cards and assignments in a town troubled by pests. Both have humorous characters solving a larger problem, but local cooperation and catching animals give Anti-Pesto a different everyday occupation.

Ratchet & Clank on PS2 likewise centres on a duo with devices, humour and three-dimensional action. Ratchet and Clank travel between planets and expand their collection of weapons and tools. Wallace and Gromit stay closer to home and use the BunGun for pest-catching assignments around the vegetable competition. Both make technology part of overcoming obstacles, but cooperative neighbourhood jobs call for different actions from the battles on Ratchet's interplanetary journey.