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Totally Spies! for Game Boy Advance
Totally Spies! for Game Boy Advance follows Sam, Clover and Alex through five espionage stories. The three friends work for WOOHP and receive assignments from Jerry, while their ordinary teenage lives repeatedly give way to a new threat. Missions contain different sections: you explore buildings, avoid guards, solve small puzzles and use gadgets to progress. One scene requires a precise jump, the next a quick response to something appearing on screen.
In the side-view sections you run and jump past obstacles and defeat enemies with punches or tools. Other assignments change the viewpoint or put you in a vehicle. This variety means reading each scene’s instructions rather than using the same approach everywhere. A grappling hook helps you move around, while other gadgets belong to particular assignments. Conversations connect the separate sections and keep the three spies close to their cartoon roles.
This is a single-player game: having three heroines does not mean three-person co-operation. You play their sections in sequence within the missions. Completed sections are saved, and you can revisit unlocked chapters. Hidden flowers provide another reason to look around. You should not count on the original website bonuses advertised at the time; the action on this cartridge stands on its own.
Region and language
Our Game Boy Advance games are European editions, unless stated otherwise. This product contains a loose cartridge for the European market. A box is only included if explicitly stated in the product details. We note any different region in the product details. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
With Totally Spies! for Game Boy Advance, you receive a loose cartridge. A box and manual are not included unless we explicitly state otherwise in the product details. This is the standard way we supply this copy.
The history of Totally Spies!
Atari and Marathon Animation announced their Totally Spies! partnership in October 2005. The first announced release was this Game Boy Advance game, developed by Mistic Software. It arrived in North America in 2005 and Europe in 2006. The television series had followed Sam, Clover and Alex since 2001. For the game, their mix of school life, friendship and secret assignments was turned into five separate stories consisting of shorter playable sections.
The original announcement highlighted puzzles, racing and fighting. The cartridge therefore became a series of assignments that change form rather than one continuous platform adventure. Gadgets retain their role as everyday-looking objects with a spying function. Jerry’s instructions and the team’s conversations provide continuity when the controls or perspective change. This keeps the protagonists recognisable outside the regular scenes where you jump across platforms and try to avoid enemies.
This first GBA instalment is separate from Totally Spies! 2: Undercover, which later appeared on Game Boy Advance and Nintendo DS. The Atari partnership thus expanded the series into several game releases, but this cartridge preserves the first collection of missions. The website-code connection suited the promotion of its time. The enduring part of the design is the variety on the handheld itself: short stories featuring three familiar spies, gadgets and a different practical assignment each time.
Similar games for Game Boy Advance
Disney’s Kim Possible: Revenge of Monkey Fist also uses a cartoon heroine, secret missions and gadgets on Game Boy Advance. Kim mainly crosses side-view action levels with tools including a grappling hook. Totally Spies! divides its assignments between three spies and alternates platform sections with other kinds of scenes. Both combine teenage characters with espionage; the difference is most noticeable in the structure of each mission.
W.I.T.C.H. also gives a group of friends the task of stopping major threats on Game Boy Advance. You use the elemental powers of five Guardian characters to fly, fight and solve puzzles. Totally Spies! chooses technology and secret-agent work instead. Team members belong to the story in both games, but switching between powers is more explicitly part of exploration in W.I.T.C.H.
Tomb Raider: The Prophecy shares the climbing, puzzle-solving and fighting of enemies with an adventurous heroine on Game Boy Advance. Lara stays in angled temple rooms and uses her pistols and acrobatics. Totally Spies! moves between different kinds of assignments and a lighter espionage story. Lara’s adventure more often asks you to calmly read a spatial route, while the spies regularly introduce a new scene and rule of play.
Metroid: Zero Mission likewise offers action with a female protagonist and technological tools on Game Boy Advance. Samus discovers an interconnected network of areas where new equipment opens previously closed routes. Totally Spies! uses separate missions and changes the nature of the task more often. Both require attention and precise movement, but Metroid emphasises independent exploration more than short scenes from a television story.
Wario Land 4 also asks you to jump, look around and react to changing circumstances on Game Boy Advance. Wario’s transformations temporarily change how you pass obstacles, followed by an escape against the clock. Totally Spies! draws variety from gadgets and different assignment types. Revisiting can help you find something missed in both games, but Wario stays closer to platforming and treasure collecting than espionage stories.