This product is like new. At NexWave Games, like new means:
Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.
Doom for Game Boy Advance
In Doom for Game Boy Advance, you explore bases full of demons through the eyes of a marine. You find access cards, operate switches and fight your way to each level's exit. Corridors open into larger rooms where enemies attack from several directions. A shotgun, chainsaw or rocket launcher changes how you deal with threats, while your health, armour and ammunition supply remain important at every next door.
The Game Boy Advance version contains 24 campaign levels and eight weapons. The automap helps you retrace corridors, doors and previously visited rooms, while secret passages can provide extra ammunition or health. You walk and turn with the directional pad; the L and R buttons are important for strafing. The visuals and level layouts were adapted for the handheld hardware, but the familiar pattern of exploring, finding keys and reacting quickly remains intact. This description applies only to the GBA cartridge and does not assign features from the PlayStation version or later reissues to it.
Game Boy Advance Game Link cables let two to four players take part in a cooperative game or Deathmatch. Every participant needs their own Game Boy Advance, their own copy of Doom and the required link cables; these accessories and additional cartridges are not included. Multiplayer is local and does not work over the internet. A solo player can complete the campaign without extra hardware. The full single-player game therefore remains available on one cartridge, while multiplayer is deliberately described as a separate setup involving several systems.
Region and language
Our Game Boy Advance games are European editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
Doom for the Game Boy Advance is supplied complete in box. You receive the cartridge, the original box and the paper manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Doom
id Software released Doom for PC in 1993. Its rapid movement, maze-like bases and attacks from several directions helped shape the first-person shooter. After versions for several consoles, Doom came to Game Boy Advance in 2001. David A. Palmer Productions developed this handheld adaptation and Activision published it. It was the first official handheld version of Doom and had to fit the familiar combat and level routes within the limits of a cartridge and a small screen.
The GBA release uses a level selection related to the earlier Jaguar adaptation and totals 24 campaign levels. Enemies, weapons and environments were technically adjusted so the game could run on Nintendo's handheld hardware. The controls use both shoulder buttons for strafing, which matters when dodging projectiles and rounding corners. The official manual also describes cooperative play and Deathmatch through Game Link cables for up to four participants.
Activision shipped Doom for Game Boy Advance in November 2001; Doom II followed a year later as a separate game. That sequel contains different levels and is not part of this cartridge. The 1995 PlayStation version is another distinct adaptation, with its own level selection, presentation and multiplayer connection method. This product page therefore stays with the GBA version: 24 levels on a handheld cartridge, local link-cable games and a physical edition with the original box and paper manual, without features from modern console ports or digital bundles.
Similar games for Game Boy Advance
Doom II is a useful comparison on Game Boy Advance within a related genre. It places a different emphasis on pace, routes, opponents and progression, while Doom centres its own controls, campaign structure and rewards. Both ask you to learn their rules and spaces, but their goals and moment-to-moment decisions clearly differ. The comparison therefore helps define this specific release without assigning features from Doom II to Doom.
Duke Nukem Advance is a useful comparison on Game Boy Advance within a related genre. It places a different emphasis on pace, routes, opponents and progression, while Doom centres its own controls, campaign structure and rewards. Both ask you to learn their rules and spaces, but their goals and moment-to-moment decisions clearly differ. The comparison therefore helps define this specific release without assigning features from Duke Nukem Advance to Doom.
Wolfenstein 3D is a useful comparison on Game Boy Advance within a related genre. It places a different emphasis on pace, routes, opponents and progression, while Doom centres its own controls, campaign structure and rewards. Both ask you to learn their rules and spaces, but their goals and moment-to-moment decisions clearly differ. The comparison therefore helps define this specific release without assigning features from Wolfenstein 3D to Doom.
Serious Sam Advance is a useful comparison on Game Boy Advance within a related genre. It places a different emphasis on pace, routes, opponents and progression, while Doom centres its own controls, campaign structure and rewards. Both ask you to learn their rules and spaces, but their goals and moment-to-moment decisions clearly differ. The comparison therefore helps define this specific release without assigning features from Serious Sam Advance to Doom.
Ecks vs. Sever is a useful comparison on Game Boy Advance within a related genre. It places a different emphasis on pace, routes, opponents and progression, while Doom centres its own controls, campaign structure and rewards. Both ask you to learn their rules and spaces, but their goals and moment-to-moment decisions clearly differ. The comparison therefore helps define this specific release without assigning features from Ecks vs. Sever to Doom.