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Tomb Raider: Anniversary for PlayStation 2
Tomb Raider: Anniversary for the PlayStation 2 is an action adventure in which Lara Croft searches for the Scion. Businesswoman Jacqueline Natla hires her to find this ancient object, but the search turns out to involve other interests. You travel through places including Peru, Greece and Egypt. Temples, caves and abandoned buildings form large spaces where you must discover how to progress.
You jump between ledges, climb walls and use the grapple to swing or run along a wall. A room’s layout provides clues: a distant switch, locked door or moving part may belong to the same puzzle. You often investigate several routes before understanding which actions affect each other. Gradually learning the space therefore receives considerable attention.
Animals and other opponents interrupt exploration with combat. You use Lara’s weapons and dodge attacks while watching the available space. You can also search for hidden relics and other finds, or investigate Croft Manor’s puzzles. Anniversary is a single-player adventure that keeps movement and puzzles closely connected. A successful jump not only moves you forward but can reveal a new view of a previously visited space.
Region and language
Our PlayStation 2 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
Tomb Raider: Anniversary for PlayStation 2 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Tomb Raider: Anniversary
Tomb Raider: Anniversary was released in Europe for the PlayStation 2 on 1 June 2007. Crystal Dynamics developed the game and Eidos Interactive published it. The project celebrated Lara Croft’s first adventure from 1996, originally created by Core Design. The developers used the search for the Scion as their starting point and reworked it with the technical foundation of Tomb Raider: Legend.
Eidos announced Anniversary as a new version of the original story. Important encounters and locations returned, but spaces and puzzles were adapted to Lara’s different movements. Familiar moments, including the tyrannosaurus encounter, could therefore appear within a game using different controls. Recognition of the first adventure went alongside routes that experienced players also had to investigate anew.
The approach followed Crystal Dynamics’ earlier work on Legend. That game had renewed Lara’s controls and begun a personal storyline; Anniversary then looked back at the search from the first game. In the PS2 series, the two games stand alongside each other as a fresh start and a retelling. Anniversary retains the focus on remote places and deciphering rooms, while showing how the same foundation could be shaped for a later console generation.
Similar games for PlayStation 2
Tomb Raider: Legend provides the basis for many of Lara’s movements and the grapple. Its story connects a sword hunt with her mother, alternating ruins and modern locations. Anniversary uses those movements for the first game’s Scion journey, emphasising large, interconnected puzzle spaces.
Prince of Persia: The Sands of Time also asks you to read distances, ledges and moving obstacles. The prince corrects mistakes by rewinding time. Anniversary centres Lara’s progress on investigating mechanisms and routes. Both make a room comprehensible once you understand how its different heights connect.
Prince of Persia: Warrior Within connects traversal of old structures with combat and travel between two times. Changes in the surroundings open different routes. Anniversary keeps Lara’s investigation closer to mechanisms within one space and her physical movements. Both involve recognising a path that is not immediately at eye level.
Indiana Jones and the Emperor's Tomb shares an archaeological search and the alternation of jumping, puzzles and dangerous encounters. Indy uses his whip and often fights with his fists. Anniversary gives Lara extensive climbing routes and a grapple. Both make old buildings places where investigating the surroundings grants access to the next area.
Sphinx and the Cursed Mummy also explores old structures full of switches and obstacles. Its two heroes solve problems using different traits, especially when the mummy uses his unusual condition. Anniversary advances one protagonist through movement and tools. Their attention to room layouts gives both a recognisable puzzle approach.