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PlayStation 2

Tom Clancy's Splinter Cell Platinum - PlayStation 2 - PS2

€ 3,94

In stock

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Tom Clancy's Splinter Cell for PlayStation 2

Tom Clancy’s Splinter Cell for PlayStation 2 is a stealth action adventure in which you send Sam Fisher on missions for secret service Third Echelon. His search for missing agents in Georgia uncovers a wider international threat. You investigate secure buildings, read information and listen to conversations. The camera follows Sam from behind, helping you judge his position relative to doors, guards and dark parts of the surroundings.

Light and sound determine a route’s safety. You move slowly past patrols, use night or thermal vision and inspect beyond closed doors with equipment. Disabling lights can create a dark passage, but a gunshot can attract attention. You can grab and interrogate guards at close range. You must keep assessing what information is missing and what risk the next step creates.

Climbing, hanging and careful descents open routes unavailable by simply walking. Tools and weapons help complete assignments, but some situations strictly limit violence or detection. You play this campaign alone. Observing a room first often reveals a better sequence of actions. Tension comes from executing that plan while a guard turns, a camera watches or a door opens onto a lit corridor.

Region and language

Our PlayStation 2 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

Tom Clancy's Splinter Cell for PlayStation 2 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of Tom Clancy's Splinter Cell

Tom Clancy’s Splinter Cell reached PlayStation 2 in 2003 after the original 2002 Xbox game. Ubisoft Shanghai handled this adaptation, building on Montréal’s design. The developers adapted technology and area layouts to the console. The PS2 edition also received its own Powerplant mission and additional cinematics. It is therefore a distinct version of Sam Fisher’s first adventure, not simply the same disc on different hardware.

The tools made this approach tangible. Night vision let you inspect dark spaces, while other equipment gathered information without immediately opening doors or rounding corners. Fisher’s movements made walls, ledges and height differences part of a route. Rather than treating every encounter as a gunfight, you considered what guards could see and hear. Technical presentation and mission design thus supported the same gameplay principle.

The first Splinter Cell became the starting point for several sequels. Pandora Tomorrow followed in 2004 and Chaos Theory in 2005, each changing infiltration. This PlayStation 2 game remains a single-player campaign without later entries’ co-op. The additional Powerplant mission does belong to this adaptation. Its historical importance thus concerns both introducing Sam Fisher and Ubisoft’s reworking of early stealth design for another console.

Similar games for PlayStation 2

Splinter Cell: Pandora Tomorrow shares Sam Fisher, night vision and careful movement past guards. It moves the threat to another international conflict and includes outdoor and jungle areas. The first Splinter Cell introduces the original investigation and Fisher’s basic equipment. Both offer solo campaigns where gathering information and remaining unseen matter more than defeating every opponent.

Splinter Cell: Chaos Theory also features Sam Fisher’s stealth, surveillance equipment and balancing sound and shadow. It provides more room to use routes and equipment in your own way. This earlier Fisher adventure more often guides you through clearly defined infiltration tasks. The main difference is how freely you can avoid a guard and reach a restricted area.

Splinter Cell: Double Agent on this console generation also involves observation, unseen movement and espionage tools. As an undercover operative, Sam must consider different loyalties there. This adds another layer to deciding which assignment to carry out. The earlier adventure focuses more on reaching your objective without a patrol or security camera detecting you.

Metal Gear Solid 2: Substance also involves avoiding patrols and gathering information in an espionage story. It combines that action with lengthy cinematics and additional virtual challenges. Splinter Cell emphasises light, shadow and Sam’s precise movement. Both require patience, but dark corners and available equipment particularly shape how Fisher approaches a room.

Hitman: Blood Money also rewards studying routes and behaviour before acting. Agent 47 uses disguises, targets’ routines and staged accidents. Splinter Cell more often keeps Sam out of sight through shadow and technical tools. The difference is not just a mission’s objective, but whether you try to blend among people or avoid their gaze entirely.