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Tom Clancy's Ghost Recon for PlayStation 2
Tom Clancy's Ghost Recon for PlayStation 2 is a tactical shooter in which you lead a military unit through missions in Eastern Europe. You divide six soldiers between two teams and can switch between the available team members. Before moving on, you examine possible cover, enemy positions and the route to the next objective. An exposed crossing can quickly go wrong. The position of your other team is therefore at least as important as the sights of the soldier you control yourself.
You issue orders through the map and coordinate the movements of your teams. You can have one group wait while you use the other to scout a position or look for another direction of attack. Beforehand, you choose soldiers and equipment that suit the mission. A sniper, for example, has a different role from an explosives specialist. Along the way, you watch over the whole unit: if a soldier is taken out, your options for completing the remaining objectives change. Every encounter therefore calls for a decision.
The missions combine combat with objectives such as securing an area or taking a position. With a second controller you can cooperate locally in split-screen against computer-controlled enemies or compete against each other. Together you agree who advances and who provides cover. The military action still revolves around careful observation: a well-chosen position helps you prepare the next move safely.
Region and language
Our PlayStation 2 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
Tom Clancy's Ghost Recon for PlayStation 2 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Tom Clancy's Ghost Recon
Tom Clancy's Ghost Recon began on Windows PC in 2001, developed by Red Storm Entertainment and published by Ubi Soft. The PlayStation 2 release followed in 2002. The series connected with military thrillers associated with the Tom Clancy name, but built its own fictional conflict. The story took place in Eastern Europe in 2008, then still a future scenario, with the Ghosts as a specially trained unit.
The move to PlayStation 2 brought the control of a group of soldiers to the controller. In this version, you work with two teams of three soldiers. Alongside aiming and moving yourself, choosing a team member and issuing map orders became regular parts of play. The relationship between the two groups remained the central idea: moving one team also affects what the other group can see, defend or attack.
At the PS2 launch, Ubi Soft highlighted additional Desert Siege missions alongside the original campaign. This release therefore also contains assignments outside the main Eastern European conflict. Split-screen also offered a local way to cooperate or fight each other. The design remained based on careful advances, choosing appropriate equipment and commanding the unit. The first Ghost Recon thus shows the series’ early tactical foundation, before later games changed the camera perspective and distribution of responsibilities within the team.
Similar games for PlayStation 2
Tom Clancy's Ghost Recon 2 moves the action to North Korea and adds an over-the-shoulder camera view. On PlayStation 2, it follows its own campaign around Scott Mitchell. The first Ghost Recon places more emphasis on dividing up and directly controlling soldiers within two teams, so you move your attention between different positions more often.
Tom Clancy's Rainbow Six 3 for PlayStation 2 also lets you lead a specialist team. Its counterterrorist missions more often involve buildings, doors and short sightlines. Ghost Recon uses larger military areas where you coordinate two groups. Both call for a plan before crossing an exposed passage, but the environment determines which distance and direction of attack make sense.
Tom Clancy's Splinter Cell centres on Sam Fisher, who uses shadows, quiet movement and gadgets to try to remain unseen. You mainly watch the visibility of a single operative. Ghost Recon shares the need to examine an environment in advance, but also has you coordinate the routes, equipment and positions of several soldiers.
Medal of Honor: Frontline follows Jimmy Patterson on missions during the Second World War. Progress revolves around the actions of that one protagonist, from shooting to completing mission objectives. Ghost Recon adds another responsibility: you also have to take account of soldiers you are not directly controlling at that moment.
Call of Duty: Finest Hour tells the story of the Second World War through different Allied soldiers and has you move through battles alongside fellow combatants. You follow their experiences within the campaign. Ghost Recon gives you more direct influence over assembling and moving the unit, so choosing a route also becomes a decision about your teams.