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Tom and Jerry in Infurnal Escape for Game Boy Advance
Tom and Jerry in Infurnal Escape for Game Boy Advance is a platform game in which you try to get Tom out of the underworld. After being hit by a falling grand piano, he ends up in Spike’s cooking pot. An angel gives him tasks to improve his behaviour and return. Jerry, meanwhile, helps make his escape more difficult. You walk, jump and climb through environments filled with traps, guards and objects that can open a passage.
Tom can attack with his paws, but a wooden club has more uses. You can strike with it, make a dog fetch it or set it alight at a fire source. A burning club helps with obstacles and puzzles but does not remain usable indefinitely. Cheese lures Jerry away. TNT barrels, floor buttons and wall switches give the environment an active role. You therefore look beyond the next jump: sometimes you must first distract a guard or place something correctly.
Tasks include collecting golden bones in a dog camp and freeing imprisoned cats in a castle of mouseketeers. A meter tracks your assignment; Tom’s face shows his health. You play alone and resume an earlier journey using a password made of letters and symbols. A new code appears after you complete a level; write it down before switching off. No second player is needed and a link cable has no role in the controls.
Region and language
Our Game Boy Advance games are European editions, unless stated otherwise. This product contains a loose cartridge for the European market. A box is only included if explicitly stated in the product details. We note any different region in the product details. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
With Tom and Jerry in Infurnal Escape for Game Boy Advance, you receive a loose cartridge. A box and manual are not included unless we explicitly state otherwise in the product details. This is the standard way we supply this copy.
The history of Tom and Jerry in Infurnal Escape
Tom and Jerry in Infurnal Escape appeared in 2003 for Game Boy Advance. CinéGroupe Interactive developed it for NewKidCo; European distribution was handled by Ubi Soft. The original American title spells Infurnal as a reference to Tom’s fur. European listings also use Infernal Escape. The story moves the usual chase to an underworld from which Tom himself must escape. Familiar opponents receive new roles: Spike guards the cooking pot and Jerry makes Tom’s tasks harder.
The creators used the cartoons’ exaggeration in the game’s actions. A heavy grand piano starts the story, and a club can be both a weapon and a dog’s fetching stick. Backgrounds and characters appear from the side, with clear changes in Tom’s face when he is hit. The tasks connect these jokes to concrete objectives, such as taking bones from a camp or freeing captive cats.
Among Tom and Jerry games of that period, Infurnal Escape chose a solo journey involving platforming and small environmental puzzles. This gives the cat a different role from a participant in a standalone arena fight. Objects must not only cause damage but also lure guards away, carry fire or activate mechanisms. The password system divides the journey into steps that can be resumed later. The cartridge thus retains the original handheld design, with Tom directly under your control and Jerry as a troublesome opponent.
Similar games for Game Boy Advance
Super Mario Advance also uses lifted objects and enemies to clear a path on Game Boy Advance. Mario and his friends throw what they find at opponents. Tom must additionally consider whether a club works better as a weapon, burning torch or distraction for a dog. Both mix jumping with object use, but Infurnal Escape places more emphasis on the separate functions of its tools.
Mario vs. Donkey Kong also builds puzzles around switches, enemies and movable objects on Game Boy Advance. Mario seeks a key and a stolen toy in small rooms. Tom receives tasks to collect objects or free prisoners in larger platforming environments. In both games, careful observation can prevent a failed jump; Tom also uses fire and distractions to make passages safe.
Wario Land 4 also asks you to read routes and react to contact with enemies on Game Boy Advance. Wario transforms and seeks treasure before returning against the clock. Tom remains the same cat but changes how he uses objects. His club can burn or keep a dog occupied. Both involve understanding obstacles; their solutions come from different tools.
Yoshi’s Island: Super Mario Advance 3 also combines drawn characters with platforming and collection tasks on Game Boy Advance. Yoshi protects Baby Mario and uses eggs to hit things at a distance. Tom looks after himself and uses a club, cheese and fire sources. Both require attention to the surroundings as well as good jumping, but Tom’s objects more often serve to distract guards and operate mechanisms.
The Fairly OddParents: Clash with the Anti-World also mixes cartoon humour, platforming and powers for particular obstacles on Game Boy Advance. Timmy uses wishes to become a pirate or gardener, among other forms. Tom obtains his abilities from objects used along the way. Both let you continue later through passwords. Timmy primarily chooses the correct form and wish power; Tom investigates what a club, switch or fire source can do.