This product is like new. At NexWave Games, like new means:
Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.
The Sims for PlayStation 2
The Sims for PlayStation 2 is a life simulation in which you create a character and organise their everyday existence. You choose an appearance and personality, furnish a home and give instructions to eat, sleep, work or socialise. A comfortable chair or larger bed can help, but money and space are limited. You therefore have to decide which improvement will benefit your household most at that moment.
In Get a Life your Sim starts at their mother’s home, and concrete objectives lead towards a more independent life. A job, skills and relationships determine the next available step. You unlock new objects and options along the way. You select actions through menus and watch needs; this is not the later direct character control of The Sims 2 for consoles.
Free play gives you more room to guide a household as you see fit. You build rooms, move furniture and seek a rhythm that balances work, rest and social life. There are also separate unlockable challenges for two local players on a split screen, using two controllers. This does not mean you can play the entire Get a Life campaign together. Household planning remains the core of the game.
Region and language
Our PlayStation 2 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
The Sims for PlayStation 2 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of The Sims
Electronic Arts brought The Sims to PlayStation 2 in 2003. Maxis worked with Edge of Reality on this console adaptation. The 2000 PC game had made everyday life, home furnishing and virtual residents’ needs a major success. For consoles, the idea was reshaped in a three-dimensional environment with controller-focused controls and a separate objective-based progression.
Get a Life gave players a recognisable starting point and milestones to pursue. Moving home, earning money and maintaining relationships became parts of a defined progression. Open-ended household management remained for those who preferred making their own plans. The console version also added its own objects and local two-player challenges. It was therefore neither a direct copy of the PC game nor a collection of its released expansions.
Later in 2003, The Sims: Bustin’ Out expanded visits to other locations. The Urbz then shifted attention to city districts and reputation, while The Sims 2 on consoles added direct control. This first PlayStation 2 edition shows the earlier approach: issuing actions, reading needs and gradually improving a household. Its combination of free experimentation and an objective-based life path distinguishes it historically from those later games.
Similar games for PlayStation 2
The Sims: Bustin’ Out shares household needs, jobs and unlocking objects. It expands objective-based progression with more places to live or meet other Sims. The Sims keeps its first life path closer to building an independent existence. In both, earning a promotion requires balancing rest, skills and social contacts.
The Urbz: Sims in the City also involves caring for a character and making contacts, but makes reputation in each city district important. Clothes and appropriate social actions help you progress there. The Sims focuses more on the home, job and household needs. A conversation in The Urbz is more explicitly a step towards access to another group or place.
The Sims 2 for consoles also includes furnishing, preparing food and maintaining relationships. You can move your Sim directly there, and wants help guide progression. The Sims uses the earlier controls in which you select actions and watch your character perform them. Its original Get a Life route also provides a different sequence of goals from the sequel’s console campaign.
Grand Theft Auto: San Andreas also pays attention to clothes, food and developing a character. CJ’s story mainly progresses through driving, combat and missions. The Sims makes everyday household actions the main task themselves. Success is more often a well-planned morning or successful meeting than completing a pursuit.
Psychonauts shares humour and encounters with distinctive characters. Raz instead explores a summer camp and mental worlds through jumping and psychic powers. The Sims builds situations from needs, relationships and room layouts. Both let you discover how characters react, but in The Sims you create many everyday situations yourself by combining instructions and furniture.