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The Punisher for PlayStation 2
The Punisher for PlayStation 2 is a third-person shooter in which you lead Frank Castle through a violent crime story in the Marvel universe. He battles criminal organisations in business premises, dock areas and other enclosed locations. You shoot pistols and heavier weapons, take enemies as human shields and use objects in the environment during confrontations. The campaign follows separate missions. Between assignments, you return to Frank's apartment to inspect equipment and earned upgrades.
Interrogation is an important part of the game. You grab an opponent and increase the pressure without killing them too soon. A meter helps you maintain the right balance; information can reveal hidden rooms, weapons or background details. At marked spots, you also use the environment. Fighting earns Style Points, which let you improve armour, accuracy or ammunition capacity, for example. Variety and avoiding damage help you build a higher score during a mission.
You play the campaign alone with a standard PS2 controller; no second player, Multitap or online connection is needed. Frank can also activate Slaughter Mode temporarily. He then fights with throwing knives, moves faster and slowly recovers health while a meter drains. Outside those bursts, you have to consider bullets, reloading and the position of bystanders. The explicit violent imagery belongs to the game's adult tone; this is not a light-hearted superhero adventure.
Region and language
Our PlayStation 2 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
The manual is missing from this copy of The Punisher for PlayStation 2. That is why the product title says “No Manual”. You receive the game in its box, without the instruction booklet. This makes the contents clear before you order.
The original printed manual usually contains at least English and often around six European languages. The languages vary by edition; Dutch is not always included. This information describes the original booklet and does not mean that it comes with this copy. A copy with a manual is offered separately when available.
The history of The Punisher
THQ released The Punisher in 2005 for PlayStation 2, Xbox and Windows. Volition, the studio behind Red Faction, developed this shooter around Marvel's Frank Castle. The European PS2 release appeared in March. The creators used a standalone story featuring familiar comic-book characters rather than simply arranging all the scenes of a film in sequence. Missions and locations could therefore be built around Frank's methods and the various criminal groups he encounters during the campaign.
Comic-book writers Garth Ennis and Jimmy Palmiotti worked on the story. Thomas Jane, who played Castle in the 2004 film, provided Frank's voice. That combination connected the game with different interpretations of the same character. Meanwhile, the rules place their own emphasis: interrogations offer information and recovery, while varied fighting earns points for upgrades. The apartment serves as the stopover where the result of a mission turns into preparation for the next confrontation with Frank's opponents.
The released PS2 version connects its harsh action with clear limits and consequences. Kill someone during an interrogation and you lose Style Points; killing an innocent can end the mission. It is therefore not simply a matter of shooting constantly. The player also has to pay attention to who is in front of them and what a situation offers. This description concerns the original 2005 release, without later fan-modified violent imagery or added content from a computer installation.
Similar games for PlayStation 2
Max Payne on PS2 shares third-person shooting, the crime setting and a hero pursuing enemies outside normal legal channels. His signature tool is Bullet Time during gunfights. The Punisher additionally builds an extensive system around interrogations, environmental actions and points for permanent upgrades. Frank can activate Slaughter Mode temporarily, but that is a burst using throwing knives with its own restrictions, not a direct copy of Max's slowed aiming and diving movements.
Dead to Rights also lets you grab enemies, use them as shields and tackle them at close range. Jack Slate, however, has his dog Shadow as an additional tool and interrupts gunfights with minigames. The Punisher places more weight on mastering interrogations and building a score. Both PS2 campaigns consist of set action assignments, but for Frank, the number of Style Points earned also determines which upgrades you can buy between missions.
Oni combines firearms with unarmed fighting, as do some confrontations in The Punisher. Konoko can carry only one gun and learns an extensive repertoire of kicks, throws and evasive moves. Frank relies more on his arsenal, human shields and marked interrogation spots within a level. Both demand attention to the distance from enemies, but Oni builds that choice around physical movement and The Punisher around firepower, information and score.
Manhunt on PS2 shares the explicitly adult tone of violence and lets the environment play a role in eliminating pursuers. Its action, however, revolves much more around sneaking, hiding and approaching unnoticed. The Punisher usually places Frank in open gunfights and gives interrogations a measurable result in information, health and points. The atmosphere is harsh in both, but the pace and the way you prepare for the next confrontation differ clearly.
Enter the Matrix also lets Niobe and Ghost shoot, attack enemies up close and perform cinematic actions on PS2. Focus slows time there and supports acrobatic movement. The Punisher keeps combat more centred on Frank's weapons, shields and use of his immediate surroundings. His Slaughter Mode provides a different temporary burst, while interrogations and upgrades between missions occupy a larger role than performing Matrix stunts and following a film story.