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The Legend of Spyro: The Eternal Night for PlayStation 2
The Legend of Spyro: The Eternal Night for PlayStation 2 continues the journey from A New Beginning. Gaul, the Ape King, wants to bring back the Dark Master during an eclipse. Spyro has strange visions and seeks the ancient dragon Chronicler. You guide the purple dragon through three-dimensional areas, leap across gaps and fight with blows, horn strikes and aerial attacks.
Spyro learns to use fire, electricity, ice and earth. Each element offers different breath attacks and moves, letting you alternate close combat with striking an opponent from a distance. You spend blue Spirit Gems to improve abilities. Red and green gems replenish health and breath energy. A full Fury meter unlocks a powerful attack, but does not replace dodging or recognising enemy movements.
Dragon Time slows the surroundings while Spyro keeps acting. You use that brief opening to dodge an attack or cross a difficult passage; its own meter drains and then replenishes automatically. This is a single-player adventure using one PS2 controller. Hidden quills unlock concept artwork, and dragon relics increase health or breath energy. Completing the story unlocks separate Dragon Challenges that further test the combat skills you have learned.
Region and language
Our PlayStation 2 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
The Legend of Spyro: The Eternal Night for PlayStation 2 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of The Legend of Spyro: The Eternal Night
Sierra Entertainment released The Legend of Spyro: The Eternal Night in 2007. Krome Studios developed the PlayStation 2 and Wii versions, following A New Beginning. The game is the middle chapter of a new Spyro trilogy. Its creators built on the emphasis on combat and the continuing story, developing the threat of the Dark Master without bringing the entire series to a conclusion here.
Dragon Time was this second game's distinctive addition. The power changed more than combat: environmental puzzles and difficult jumps could also use slowed events. Sierra also presented new elemental breath attacks, moves and Fury attacks. Spyro therefore remained recognisable as the same dragon, but gained different ways to approach a group of enemies or cross dangerous terrain. Upgradeable abilities gave collected gems a lasting purpose.
The original English-language production brought Elijah Wood back as Spyro and Gary Oldman as Ignitus. Gabriel Mann and Rebecca Kneubuhl composed the music, as the PS2 manual records. That combination supported the trilogy's narrative direction: conversations, visions and battles together form the journey to the Chronicler. Dawn of the Dragon followed in 2008 as the finale and changed the structure with two cooperating dragons. The Eternal Night preserves Krome's separate solo chapter between that beginning and ending.
Similar games for PlayStation 2
Dawn of the Dragon for PS2 continues the same story and again lets Spyro use elemental powers. Cynder becomes a second controllable dragon, and two players can cooperate locally. The Eternal Night keeps only Spyro under your control and builds passages around Dragon Time. Both mix combat and platforming, but here your choices concern timing and slowing events, while the sequel brings together two different sets of powers.
Prince of Persia: The Sands of Time for PS2 also makes time part of movement and combat. The prince can rewind recent seconds with his dagger to correct a failed jump. Spyro instead uses Dragon Time to slow what is happening around him now. Both ask you to judge distances and enemy actions, but rewinding corrects a mistake afterwards, whereas Spyro tries to improve his chances beforehand.
Ratchet & Clank for PS2 also combines three-dimensional jumps, side paths and battles using different attacks. Ratchet buys weapons and gadgets with bolts and travels between planets. Spyro upgrades elemental powers with Spirit Gems and follows his visions to the Chronicler. Collecting helps you advance in both, but Ratchet's permanent equipment defines his arsenal, while breath energy, Fury and Dragon Time give Spyro separate meters and choices during a confrontation.
Jak and Daxter: The Precursor Legacy for PS2 shares energy sources, platform routes and searching for hidden items with Spyro's adventure, but uses Eco as a temporary power and Power Cells as a key progression goal. Jak explores areas from villages in a continuous world. The Eternal Night follows a more directed story journey with elemental combat. Both reward looking around, but a discovery in Jak more often leads to a new task than an upgraded breath attack.
Rayman 3: Hoodlum Havoc for PS2 also alternates battles with jumps and special powers. Rayman picks up temporary equipment to deal with an enemy or a nearby obstacle. Spyro chooses learned elements and uses Dragon Time when the surroundings or an attack call for it. Both require matching a power to the situation; Rayman's time limit belongs to the collected tool, while Spyro manages different energy meters and permanently upgrades abilities.