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PlayStation 2

The Incredibles Rise Of The Underminer - PlayStation 2 - PS2

€ 6,99

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

The Incredibles: Rise of the Underminer for PlayStation 2

The Incredibles: Rise of the Underminer for PlayStation 2 continues where the first film ends. The Underminer appears with his machines and threatens the city. Mr. Incredible and Frozone head underground to stop him and his robot army, while the rest of the family helps above ground. You punch through groups of robots, dodge attacks and use the two heroes' separate powers to progress through the underground complex.

Mr. Incredible relies on strength: he punches, pounds the ground and picks up enemies or objects to throw them. Frozone uses a freeze ray and can glide on ice. Markers beside interactive objects show which hero is needed. Defeated enemies provide experience, which earns upgrade points. You spend these on health, stronger punches or more powerful special actions, for example. This develops both characters throughout the same shared mission.

You can play alone and switch between the heroes, with the computer controlling the other. You can order that partner to follow, guard or attack. A second player can join locally and drop out later, allowing you to play the main adventure together. This requires two controllers. Hidden bonus items unlock artwork in the gallery. The focus remains on cooperating in fights and combining brute strength with ice to stop the Underminer's machines.

Region and language

Our PlayStation 2 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

The Incredibles: Rise of the Underminer for PlayStation 2 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of The Incredibles: Rise of the Underminer

THQ released The Incredibles: Rise of the Underminer in 2005. Heavy Iron Studios developed the PlayStation 2 game; the original manual explicitly names the studio in its credits. The game uses the ending of Pixar's first Incredibles film as the starting point for a new adventure. Instead of replaying the film's events, it sends Mr. Incredible and Frozone after the new enemy into his underground machinery and robot forces.

Choosing two heroes gave the sequel a clear structure. Mr. Incredible fills the physical role with punches, ground attacks and throws. Frozone adds freezing and gliding, so not every obstacle has the same solution. The player can switch between them when the computer controls the partner. The controls also include commands for that partner. Heavy Iron thus made cooperation part not only of the story, but also of how you play alone.

Local cooperative play extended that setup to two people in the same main adventure. The second player can join or leave during the journey, without requiring a separate collection of minigames. Experience and upgrade points also give both heroes their own development during combat. The original PS2 manual credits Michael Giacchino and Chris Tilton for the music. The adventure thus combines recognizable film heroes and musical connections with a new underground action setup centred on this fixed duo.

Similar games for PlayStation 2

Up and Rise of the Underminer on PS2 send two characters with different abilities on a journey together. Carl and Russell overcome obstacles with equipment and shared actions; Mr. Incredible and Frozone combine strength and ice. Both offer local cooperative play in the main adventure and let a second player join. Up emphasizes exploring and climbing through the jungle, while Rise of the Underminer mainly uses robot battles and upgradeable attacks.

Ratchet & Clank shares with Rise of the Underminer on PS2 the combination of platform obstacles, mechanical enemies and varied tools for progression. Ratchet collects bolts and buys weapons; the two superheroes earn experience and improve their own powers. Both alternate movement with combat. Ratchet travels between planets with Clank, while Rise of the Underminer offers an underground mission for a duo that two local players can control together.

Sly 2: Band of Thieves and Rise of the Underminer on PS2 give different heroes recognizably distinct abilities. Sly, Bentley and Murray divide stealth, technology and strength; Mr. Incredible and Frozone complement each other with physical attacks and ice. Both let the right character influence an obstacle. Sly 2 builds separate jobs towards heists, while Rise of the Underminer sends its duo through battles together and supports local two-player cooperation.

WALL-E and Rise of the Underminer on PS2 use differences between two Pixar characters for varied actions. WALL-E turns waste into cubes and EVE flies; Mr. Incredible uses strength and Frozone freezes targets. Both turn recognizable traits into tools for obstacles and combat. WALL-E follows its robots in alternating sections and has separate two-player contests, while Rise of the Underminer sends both superheroes out together and allows cooperation in the main adventure.

Open Season and Rise of the Underminer turn an animated world into PS2 action with familiar characters and physical powers. Boog uses his strength against hunters and gets help from Elliot; Mr. Incredible and Frozone fight robots with punches and ice. Both connect a duo to a shared danger. Open Season follows woodland animals and their film context, while Rise of the Underminer tells a new underground sequel story with local cooperative play during the mission.