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Tekken 5 for PlayStation 2
Tekken 5 for PlayStation 2 is a three-dimensional fighting game with duels between two characters. Familiar fighters such as Jin Kazama, King and Nina Williams appear alongside newcomers Asuka Kazama, Raven and Feng Wei. The four attack buttons correspond to your character’s arms and legs. You link individual moves into combos and look for the moment to retaliate after blocking an attack.
Distance and position determine which attack works. A sidestep can evade a straight-line move, while a low kick requires different defence from a punch to the head. In walled arenas, you also watch the space behind you. Training lets you practise moves and combinations before starting story battles or challenging a second player locally.
Arcade Battle has you fight computer-controlled opponents and earn money for cosmetic changes to your character. The disc also includes Devil Within, a separate action adventure in which Jin Kazama fights groups of enemies and moves through environments. Arcade History additionally provides the original arcade versions of Tekken, Tekken 2 and Tekken 3. Alongside the new duels, this PlayStation 2 release therefore lets you play earlier steps in the series yourself.
Region and language
Our PlayStation 2 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
Tekken 5 for PlayStation 2 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Tekken 5
Tekken 5 appeared in arcades in 2004 and came to PlayStation 2 in 2005. Namco developed the game as a sequel to Tekken 4. The series was then around ten years old: the first arcade Tekken dated from 1994, with the PlayStation version following in 1995. The console release of Tekken 5 used that anniversary as a reason to include the first three arcade games on the same disc through Arcade History.
Within combat, Namco reconsidered several choices from Tekken 4. Movement and arena design were adjusted, while new characters added different styles. Asuka Kazama, Raven and Feng Wei joined returning fighters. The story continued with the consequences of conflict within the Mishima family. Buying clothing and accessories also gave players influence over their chosen character’s appearance.
Devil Within was also added for PlayStation 2, featuring Jin Kazama in a separate action game involving multiple enemies and platforming sections. The home version therefore brought together more than the new fighting tournament: extra story material and older arcade games were part of the package too. This release presents the original Tekken 5 before later revisions appeared. Within the PlayStation 2 series, it marks the combination of a new main instalment, customisable fighters and a look back at arcade history.
Similar games for PlayStation 2
Tekken 4 gives more weight to uneven terrain and the layout of enclosed arenas. Tekken 5 readjusts movement and arena design and adds new fighters. The four limb buttons remain familiar. In both, you build knowledge of distance, defence and combos, but the space in which you trap an opponent feels different.
Tekken Tag Tournament lets you choose two characters and switch during a round. Tekken 5 centres its regular duels on one fighter per player. Both use Tekken’s familiar punch and kick controls. In Tag, you also watch for the right switching moment and your partner’s remaining health; Tekken 5 lets you develop a single chosen style further.
Soulcalibur II mainly revolves around weapons, with reach and horizontal or vertical strikes shaping distance. Tekken 5 concentrates on punches, kicks and throws. Both let you move sideways in a three-dimensional arena. Soulcalibur also uses ring-outs, while in Tekken you mainly watch your opponent’s health bar and potential pressure against walls.
Virtua Fighter 4: Evolution uses three basic buttons for punching, kicking and guarding, and offers extensive training. Tekken 5 divides attacks between four limb buttons. In both, you gradually discover how timing and distance create an opening. The different button layouts give learning moves and connecting combos their own rhythm.
Dead or Alive 2: Hardcore makes attacks, throws and reversals interact closely and uses arenas with changes in elevation. Tekken 5 also asks you to read an opponent’s attack, with its own sidesteps, throws and combinations. Both offer fast three-dimensional duels, but combine defence and changing position in different ways.