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Taz Wanted for PlayStation 2
Taz Wanted for PlayStation 2 lets the Tasmanian Devil escape from Yosemite Sam's zoo. Sam wants to turn his home into a theme park and sends catchers after him. You search each area for seven wanted posters and destroy them to progress. You jump over obstacles, spin through objects like a whirlwind and investigate routes through Sam's world. Destruction is both your tool and the source of the slapstick.
Taz can eat objects and spit them out again to hit something at a distance. An ACME phone booth gives him a disguise with its own attack, allowing him to chase catchers out of an area. Food and drink provide temporary powers: a hot pepper lets him breathe fire, while bubble gum allows a short flight. Some passages require a powerful spin attack or a cleverly chosen object. You continually examine what the surroundings offer and try how Taz responds.
One hundred sandwiches in an area unlock a bonus game. The map helps you locate posters and, depending on the difficulty, view hints. You play the main adventure alone. There are also separate local contests for two players: destroying crates, vehicle races and challenges against the clock. A tournament combines different contests. These activities do not form a shared story adventure. Two-player play requires two controllers, allowing each person to control their own character.
Region and language
Our PlayStation 2 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
The front cover of this edition bears the French wording ‘Pour tous publics’.
Manual
Taz Wanted for PlayStation 2 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Taz Wanted
Blitz Games developed Taz Wanted and Infogrames released it in 2002, including on PlayStation 2. The studio used the Looney Tunes character as the basis for a three-dimensional platform adventure. Taz did not receive a conventional arsenal: spinning, eating and impatience drive almost every action. Yosemite Sam's plan for a theme park gave the developers a reason to send the escaped protagonist through different worlds full of breakable objects and pursuers.
The wanted posters link the story to progression. Sam distributes Taz's portrait to have him caught again; the player must destroy those very posters to complete areas. The bounty on Taz's head grows with destruction and falls when a catcher grabs him. This makes the familiar cartoon conflict between captor and escaping troublemaker visible in the goals and rewards, without placing a complicated story between the actions.
The disguises and edible tools also follow cartoon logic. A phone booth instantly provides a costume, while a drink or pepper temporarily lets Taz do something unusual. Alongside that solo journey, the PS2 release includes a separate series of contests for two players. This allowed Blitz to use the same movements and vehicles for competition as well. The result belongs to the period when familiar cartoon characters received complete three-dimensional game worlds, with collecting, puzzles and separate bonus challenges alongside their recognizable jokes.
Similar games for PlayStation 2
Jak and Daxter: The Precursor Legacy on PS2 likewise has you jump, investigate side routes and complete objectives in a three-dimensional world. Jak seeks Power Cells and uses Eco; Taz destroys wanted posters and swallows objects to spit them out again. Both link special powers to obstacles. Jak travels through a connected fantasy world with tasks from its inhabitants, while Taz mainly avoids Sam's catchers and organizes his own escape through destruction.
Ratchet & Clank and Taz Wanted on PS2 both use objects to connect combat and platform obstacles. Ratchet buys weapons and gadgets with bolts and travels between planets. Taz uses his own body, temporary food powers and disguises from phone booths. Both reward investigating an environment. Ratchet's growing technical arsenal opens up more possibilities; Taz focuses on applying eating, spitting and spinning correctly within a cartoon chase.
Sly 2: Band of Thieves and Taz Wanted on PS2 both require attention to guards and routes through the environment. Sly sneaks around and works with Bentley and Murray on heists; Taz tries to avoid catchers or drive them away with a costume attack. Both sometimes let you reach an objective by taking a detour. Sly 2 builds up carefully prepared jobs, while Taz relies much more heavily on destruction, food and impulsive cartoon gags to break through obstacles.
Ratatouille shares with Taz Wanted on PS2 an animal protagonist who turns everyday surroundings into a large platform course. Remy climbs, balances and follows scent trails; Taz spins through objects and spits swallowed items at targets. Both add collecting and separate challenges to the adventure. Remy's journey revolves around cooking and Paris, while Taz's escape makes destroying wanted posters and thwarting Yosemite Sam the main objective.
Open Season and Taz Wanted on PS2 pit animals against human pursuers. Boog gets help from Elliot and uses his strength to thwart hunters; Taz uses a spin attack, disguises and edible objects against Sam's catchers. Both mix nature or familiar surroundings with exaggerated cartoon action. Open Season follows a film story about woodland animals, while Taz has its own escape story and progression is determined by finding seven posters in each area.