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Game Boy Advance

Super Mario Bros NES Classics - Game Boy Advance - GBA

€ 49,99

In stock

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Super Mario Bros. NES Classics for Game Boy Advance

Super Mario Bros. NES Classics for Game Boy Advance brings the first Super Mario Bros. platform adventure to a portable cartridge. You guide Mario through eight worlds to rescue the princess from Bowser. Along the way you jump over gaps, dodge fire and encounter Goombas, Koopas and Piranha Plants. The route leads through open landscapes, underground passages, underwater areas and castles. Each setting calls for a different approach, especially when there is little room to build up speed.

A mushroom makes Mario grow and lets him withstand an extra hit. A Fire Flower lets him throw fireballs, while a star provides temporary protection. Running and the length of your jump determine whether you land on a narrow ledge or overshoot it. Coins, hidden blocks and passages reward looking beyond the shortest route. The time limit keeps each level moving, but rushing can also cost a life when you notice an enemy or gap too late.

You play alone or with two players taking turns as Mario and Luigi, not simultaneously in the same level. Linked play uses two Game Boy Advance systems, a GBA Game Link cable and at least one Super Mario Bros. NES Classics cartridge. The extra hardware is not included. This release keeps the structure and appearance of the NES game; it is not Super Mario Bros. Deluxe or the revamped presentation of Super Mario All-Stars.

Region and language

Our Game Boy Advance games are European editions, unless stated otherwise. This product contains a loose cartridge for the European market. A box is only included if explicitly stated in the product details. We note any different region in the product details. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

With Super Mario Bros. NES Classics for Game Boy Advance, you receive a loose cartridge. A box and manual are not included unless we explicitly state otherwise in the product details. This is the standard way we supply this copy.

The history of Super Mario Bros. NES Classics

Nintendo released Super Mario Bros. in Japan in 1985. Shigeru Miyamoto and Takashi Tezuka worked on the design, with music by Koji Kondo. Mario had already appeared in other games, but this adventure connected his movements with an ongoing journey through eight worlds. The screen’s direction, the sense of speed and the placement of enemies made each short route an exercise in observation, timing and decision-making.

The first levels let you discover most of the rules through the surroundings. A block above Mario invites a jump, an approaching Goomba shows why distance matters, and a mushroom changes what a collision means. Later, the same building blocks return in harder combinations. Water requires a different rhythm from solid ground, castles reduce the safe space, and moving platforms force you to look ahead. The game thus builds on skills you have already used along the way.

The Game Boy Advance release reached Europe on 9 July 2004 as part of NES Classics. In this series, Nintendo brought original NES games to the handheld individually. Super Mario Bros. therefore stood alongside newer Mario adaptations on the same platform, but kept its own simple visual language and fixed world order. Where the Super Mario Advance series presented other adventures anew, this cartridge showed the early approach: a few moves, clear obstacles and ever smaller margins for error.

Similar games for Game Boy Advance

Super Mario Advance brings Super Mario Bros. 2 back in a different form on Game Boy Advance. You choose between four characters with different jumps, and lift enemies or vegetables to throw them. NES Classics centres on the first Super Mario Bros., with jumping on enemies and growing through a mushroom. Both require timing, but their ways of attacking and the structure of their worlds differ clearly.

Super Mario World: Super Mario Advance 2 gives you a world map with secret exits and branching routes on Game Boy Advance. Yoshi and the cape add different movements. Super Mario Bros. NES Classics follows a more rigid sequence of levels and uses a smaller set of powers. They share the basics of running and jumping, but World more strongly encourages revisiting an area to find another exit.

Yoshi’s Island: Super Mario Advance 3 centres on Yoshi protecting Baby Mario on Game Boy Advance. You use eggs and flutter jumps and search levels for flowers and red coins. Super Mario Bros. NES Classics sticks to Mario’s own jumps, a few powers and the route to the flag or castle. Both have side paths, but Yoshi’s Island makes collecting and careful searching a larger part of each level.

Super Mario Advance 4: Super Mario Bros. 3 shares the fight against Bowser’s forces on Game Boy Advance, but adds a world map, more suits and an inventory of items. These let you plan more between levels. NES Classics shows the first adventure, where you mainly work with what you find along the way. The family resemblance is clear, while Super Mario Bros. 3 offers more choices and movements.

Mario vs. Donkey Kong also has you jumping and avoiding enemies on Game Boy Advance, but divides the action into compact puzzle rooms. You find keys, use switches and work out how to reach a goal. Super Mario Bros. NES Classics generally sends you continuously to the right through a series of obstacles. Looking first helps in both, but solving the room matters more than maintaining running speed in Mario vs. Donkey Kong.