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Game Boy Advance

Stuntman - Game Boy Advance - GBA

€ 6,94

In stock

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Stuntman for Game Boy Advance

Stuntman for Game Boy Advance puts you behind the wheel of the action scenes in six fictional films. You receive a route and a sequence of manoeuvres to perform at the right moment. A sharp turn, jump or precise passage only counts when you carry out the instruction correctly. The camera follows your vehicle through three-dimensional environments. You are not driving to beat another racer to the finish, but to make the director’s take a success.

Before the actual take, you can make practice runs and learn the setting. Arrows show the route, checkpoints govern the remaining time and a damage gauge shows how much more your vehicle can withstand. A failed manoeuvre means you need to brake earlier or steer more accurately on your next attempt. Successful film assignments earn money, which you use to buy vehicles and arenas. Filmography lets you retry previously completed scenes to refine your performance further.

Alongside the solo career are precision tests involving slaloms and parking, plus jumping tests in which you collect letters. The cartridge stores up to three save files, including money earned and stunts completed. The arena also offers local head-to-head play for two players. This requires a Game Boy Advance and Stuntman cartridge per person, plus a Game Boy Advance Game Link cable. Systems, the additional game and cable are not included.

Region and language

Our Game Boy Advance games are European editions, unless stated otherwise. This product contains a loose cartridge for the European market. A box is only included if explicitly stated in the product details. We note any different region in the product details. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

With Stuntman for Game Boy Advance, you receive a loose cartridge. A box and manual are not included unless we explicitly state otherwise in the product details. This is the standard way we supply this copy.

The history of Stuntman

Stuntman appeared on Game Boy Advance in 2003 under Infogrames’ Atari brand. Fernando Velez and Guillaume Dubail developed this portable edition after bringing V-Rally 3 to the same handheld. The premise came from Stuntman on PlayStation 2: a stunt driver builds a career through film work. However, the GBA version received its own technical implementation, with the developers making three-dimensional vehicles and environments move on the much smaller portable system.

The six films take you to places including England, Thailand, Switzerland and Egypt. Each production provides its own setting for chases and carefully planned manoeuvres. The director decides what makes a usable take, while your performance affects the reward. Fewer attempts and more successful actions bring benefits. Stunt work therefore became a series of repeatable driving assignments: you learn the route, examine where a manoeuvre goes wrong and try the same scene again with better timing.

Development built on the experience Velez and Dubail had gained with V-Rally 3. Where that game centred on rally driving, Stuntman applied similar technical ambitions to film sets and short action scenes. Separate precision and jumping tests extracted parts of that stunt work from the career and turned them into individual challenges. Within the GBA library, the game thus occupied its own position between ordinary circuit racers, rally games and kart racers: driving here is chiefly a way to bring a prescribed scene to a successful conclusion.

Similar games for Game Boy Advance

V-Rally 3 shares the three-dimensional racing presentation and developers Velez and Dubail on Game Boy Advance. You tackle rally stages across different surfaces, where gaining time primarily depends on your line and control of the car. Stuntman uses its environments for film assignments with mandatory manoeuvres. A fast run is only valuable there if you also perform the required jumps, passages and turns at the right moment.

GT Advance 2: Rally Racing on Game Boy Advance likewise asks you to read a route and adjust your speed for the next corner. It focuses on rally runs and improving times, not carrying out instructions for a camera. Stuntman adds checkpoints, vehicle damage and a director. Both reward controlled driving, but a good time alone does not make a successful film scene in Stuntman.

Mario Kart: Super Circuit on Game Boy Advance also offers short drives that improve as you learn the track. Shells, bananas and other drivers can unexpectedly get in your way. Stuntman works with prescribed film routes and stunts, so the assignment remains recognisable on your next attempt. The similarity lies in steering and timing; the difference is between an unpredictable kart race and a carefully executed take.

Nicktoons Racing on Game Boy Advance lets you take corners, use items and compete for a cup with familiar cartoon characters. Its twelve tracks host races against other karts. Stuntman instead gives you a vehicle and a film assignment in which precise actions matter more than finishing position. Both divide driving into self-contained challenges, but only Nicktoons uses attacks to change the race order directly.

F-Zero: Maximum Velocity on Game Boy Advance, like Stuntman, demands quick reactions and remembering difficult sections. Its futuristic vehicles race along narrow tracks with jumps and dangerous edges. Stuntman has you drive vehicles including road cars on film sets and judges prescribed manoeuvres. In F-Zero, you must see the race through; in Stuntman, every important action must fit within the route of a scene.