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Star Wars: Jedi Starfighter for PlayStation 2
Star Wars: Jedi Starfighter for PlayStation 2 lets you experience aerial and space combat shortly before and during Attack of the Clones. Jedi Master Adi Gallia flies an experimental Delta-7 Aethersprite, while pirate Nym returns with his heavily armed Havoc. Their campaigns converge when the Trade Federation threatens the Karthakk system. You protect allies, intercept bombers, attack bases and destroy major targets.
Each craft handles differently. The agile Jedi Starfighter relies on accurate lasers and Force powers, while the Havoc uses more conventional weapons and heavy firepower. Mission objectives change during flight and require you to watch the radar, target selection and your position. Medals and secret objectives unlock additional ships, challenges and other rewards. The campaign combines combat above planets with confrontations in space.
The entire campaign can be played locally by two players. Depending on the mission, the second player controls a separate craft or operates a gun turret; two controllers are required. Separate bonus missions and versus battles can also be unlocked. Jedi Starfighter is the sequel to Star Wars: Starfighter and not a simulation with cockpit procedures. The PS2 version works offline and has no online multiplayer.
Region and language
Our PlayStation 2 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
Star Wars: Jedi Starfighter for PlayStation 2 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Star Wars: Jedi Starfighter
LucasArts developed and published Star Wars: Jedi Starfighter for PlayStation 2 in 2002. The game followed about a year after Star Wars: Starfighter and appeared around the theatrical release of Attack of the Clones. The developers connected Nym, a character from the first game, with Jedi Master Adi Gallia and events leading to the Battle of Geonosis.
The sequel retained the mission-based flying foundation, but added the Delta-7 and usable Force powers. This gave the light Jedi craft a different role from Nym's heavier Havoc. Local cooperative play let a second player share the campaign, sometimes in a separate ship and sometimes as a gunner. This set the PS2 version apart from many other Star Wars flight games of the same period.
Jedi Starfighter later also appeared for the original Xbox, where it received technical adjustments as Star Wars: Jedi Starfighter Special Edition. Those additions are not part of this PlayStation 2 disc. Within the series, this remained the direct sequel to Starfighter; LucasArts then shifted its focus to other genres such as Battlefront's large-scale battles. The PS2 release retains its own campaign, controls and local two-player setup.
Similar games for PlayStation 2
Starfighter introduces Nym and builds its campaign around three pilots with different ships. Jedi Starfighter continues that story, adds Adi Gallia, the Delta-7 and Force powers, and supports local campaign cooperation. The first game establishes the foundation; the sequel makes the ships and roles more contrasting.
Distant Thunder uses modern fighter jets, missiles and military fiction without Star Wars powers. Jedi Starfighter has science-fiction weapons, space areas and changing craft. Ace Combat primarily asks you to manage speed and missile range; Jedi Starfighter combines that with escort work, gun turrets and Force attacks.
Battle Engine Aquila lets a combat machine switch between ground form and aircraft across large battlefields. Jedi Starfighter remains entirely in the air or space and follows fixed mission routes. Both have you support allies, but Aquila revolves around front lines while Jedi Starfighter uses cinematic objectives and specific craft.
AirForce Delta Strike offers many unlockable aircraft and missions with an imaginative military presentation. Jedi Starfighter limits the selection more strongly and connects each craft to characters and story. AirForce Delta rewards experimenting with a large hangar; Jedi Starfighter rewards mastering Force powers and varied mission objectives.
Rebel Raiders uses straightforward aerial combat, several weapon types and a campaign against an occupying force. Jedi Starfighter gives objectives more story context and alternates between atmosphere and space. Both are more direct than a flight simulator, but Jedi Starfighter offers local cooperation and clearly different roles for each craft.