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SSX Tricky for PlayStation 2
SSX Tricky for PlayStation 2 sends twelve snowboarders racing and performing stunts on exaggerated mountain courses. You choose a rider and steer downhill through jumps, sharp turns and alternative routes. A fast line helps in a race, but a good jump also earns adrenaline for extra speed. Tricks therefore do not interrupt the riding: a clean landing builds the resources to overtake the next opponent.
Race focuses on your finishing position; Showoff judges the points from jumps and combinations. With a full adrenaline meter you can perform Uber tricks. Complete enough of them to fill the letters of TRICKY and receive unlimited boost for the rest of that run. This requires enough height and time to land properly on your board again. A failed landing can still disrupt a promising descent.
World Circuit links events to medals and new opportunities. Each rider’s Trick Book sets tricks to complete, unlocking rewards including outfits and a special board. You can ride alone or descend alongside a second local player in split-screen. The courses reward familiarity: a turn that initially feels awkward can become a useful route to a jump after a few attempts.
Region and language
Our PlayStation 2 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
SSX Tricky for PlayStation 2 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of SSX Tricky
Electronic Arts developed SSX Tricky at EA Canada as the sequel to SSX, which began on PlayStation 2 in 2000. Tricky first appeared in 2001; the European Xbox edition followed in 2002. Under the EA Sports BIG label, the series continued treating snowboarding as an exuberant racing sport. Realistic mountain descents were not the main aim. Courses used large structures and jumps to repeatedly connect speed with acrobatics.
Familiar courses were redesigned and joined by Garibaldi and Alaska. The expanded snowboarder roster gave players more characters to learn. The main new emphasis was on Uber tricks: exaggerated moves performed only with enough adrenaline. Filling TRICKY turned a successful series of stunts into an advantage for the rest of the run. The reward for taking risks thus became a direct part of competing for first place.
Tricky’s separate courses and World Circuit medals give it a clear structure. You repeat a course, discover another line and improve your result with the same rider. In 2003, SSX 3 shifted the focus to a connected mountain that allowed freer travel. Tricky therefore represents an earlier phase of the series: recognisable individual circuits, prominent characters and a boost system that firmly links tricks with racing.
Similar games for PlayStation 2
SSX On Tour also combines fast descents with large jumps, but lets you create your own snowboarder or skier. Its career centres on earning Hype and climbing the rankings. Tricky uses established characters, separate circuits and World Circuit medals. The sporting basis overlaps, while skis and a custom character give On Tour a different progression.
SSX 3 keeps speed, snowboard tricks and boost together, but places its activities on a connected mountain with room to ride around between them. Challenges and collectibles exist outside the standard events. These SSX descents likewise involve choosing a line and using jumps. SSX 3 makes travelling between different activities a more prominent part of the experience.
Tony Hawk’s Underground 2 shares practising tricks and linking moves for a higher score. It uses a skateboard in urban environments and lets you get off your board to tackle objectives. Classic challenges have a time limit and goals such as collecting letters. In SSX, terrain, opponents and jumps continually unfold downhill as you descend.
Tony Hawk’s Pro Skater 3, like SSX, rewards combining tricks and carefully choosing a landing. Its skateparks and urban areas invite you to use the same rail or slope from different angles. A snowboard descent directs you much more strongly in one direction. The difference therefore lies not only in the board, but also in how you revisit a spot or ride past it.
Downhill Domination shares downhill speed, jumps and finding a favourable line among other competitors. You ride a mountain bike and improve it as you progress through events. Steering on two wheels and the bike’s properties therefore matter. SSX instead bases its descents on snow, boards and a stock of boost built through tricks.