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SSX On Tour for PlayStation 2
SSX On Tour for PlayStation 2 lets you create your own snowboarder or skier and begin a career on the mountain. You choose a look and equipment, complete challenges and try to climb the rankings. Successful tasks earn Hype, the reputation that opens new opportunities. Descents connect wide pistes, narrow passages and large jumps, allowing a route to offer room for speed as well as tricks.
Races judge how quickly you reach the finish; freestyle events focus on the points from your moves. The right analogue stick performs the large Monster tricks. You must choose the jump while also leaving enough time to land. Skis and a snowboard give the same mountain a different stance and different movements in the air. Your equipment choice therefore changes how a combination looks.
Shred challenges alternate tasks with head-to-head contests, while medal events take you further into the Tour. You can also choose a standalone activity through Quick Play or ride against a second local player. The campaign centres on your own athlete: learning new tricks, finding a useful line and building a reputation with the next challenge. Repeating a familiar descent helps connect jumps and turns more effectively.
Region and language
Our PlayStation 2 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
SSX On Tour for PlayStation 2 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of SSX On Tour
Electronic Arts released SSX On Tour in 2005, developed by EA Canada in Vancouver. After SSX, Tricky and SSX 3, the series gained a new starting point for its career. You began with a custom athlete rather than exclusively a familiar face from the existing cast. Skis also joined the snowboard. This changed not only the character selection, but also how the sport looked during jumps and descents.
The developers built progression around Hype and a ranking chart. Short challenges generated reputation and access to further events. This structure gave runs a purpose beyond one individual medal. The mountain nevertheless remained a place where speed and stunts complement one another. Monster tricks continued that idea in the air: large movements gave players a recognisable highlight, while the landing still had to complete the combination.
Music was also part of the presentation, with artists including Iron Maiden and Louis XIV on the soundtrack. On Tour appeared on several systems, but their content is not identical. Mario, Luigi and Peach were guest additions in the GameCube edition and are not part of this PlayStation 2 version. In SSX history, On Tour mainly marks the move towards a custom athlete, skiing and a career that gradually builds your reputation on the mountain.
Similar games for PlayStation 2
SSX Tricky uses a fixed snowboarder cast and separate courses, with Race and Showoff providing different ways to earn medals. Its Uber tricks can grant unlimited boost for the rest of a run. On Tour also lets you ski and create your own athlete. Hype rankings and Shred challenges give its career a different structure from Tricky’s World Circuit.
SSX 3 shares the connected mountain and the mix of races, tricks and individual challenges. It keeps the sport to snowboarding with familiar SSX characters. On Tour adds skis and a custom athlete, tying the career to Hype. Both let you ride different activities in succession, but On Tour makes building your own reputation a more explicit part of progression.
Tony Hawk’s Underground 2 shares practising tricks and linking moves for a higher score. It uses a skateboard in urban environments and lets you get off your board to tackle objectives. Classic challenges have a time limit and goals such as collecting letters. In SSX, terrain, opponents and jumps continually unfold downhill as you descend.
Tony Hawk’s Pro Skater 3, like SSX, rewards combining tricks and carefully choosing a landing. Its skateparks and urban areas invite you to use the same rail or slope from different angles. A snowboard descent directs you much more strongly in one direction. The difference therefore lies not only in the board, but also in how you revisit a spot or ride past it.
Downhill Domination shares downhill speed, jumps and finding a favourable line among other competitors. You ride a mountain bike and improve it as you progress through events. Steering on two wheels and the bike’s properties therefore matter. On Tour bases its descents on snow, snowboards or skis and large Monster tricks.