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PlayStation 2

Eye Toy Spy Toy - PlayStation 2 - PS2

€ 2,98

In stock

Shop with confidence at NexWave GamesProfessionally cleaned and testedDispatched next working day2-month functional warranty

Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

SpyToy for PlayStation 2

SpyToy for PlayStation 2 uses the EyeToy USB camera for an espionage adventure and a separate surveillance function. In story missions you work for the Strategic Intelligence Agency and perform physical tasks in the camera image. You evade security, break codes, make a free fall, defuse bombs and respond with your hands and body to objects around you. The camera is the required game accessory; a regular controller mainly operates menus.

The game uses face recognition for a personal agent profile and combines missions with short video messages. Security turns the PlayStation 2 into a simple motion watch: the camera can store photos or short clips when movement is detected. You view the result on returning. This is a local console-and-camera function, not a modern security service; storage space, lighting and camera position determine what is recorded.

Place the EyeToy securely near the television, keep your upper body visible and provide even lighting. Missions need clear movement space; for Security, the camera must remain motionless and aimed at the monitored area. This product page describes the game disc and does not guarantee that a separate camera is supplied. SpyToy will not work without a compatible EyeToy USB camera for PlayStation 2 and offers no current online surveillance.

Region and language

Our PlayStation 2 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

SpyToy for PlayStation 2 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of SpyToy

London Studio developed SpyToy and Sony Computer Entertainment released the European version on 14 October 2005. The same game later appeared in North America as EyeToy: Operation Spy. The idea grew from SpyToy features in EyeToy: Play 2, where movement or sound could already trigger a photo. The standalone release built an agent story, missions and more extensive surveillance around that concept.

The camera became both controller and subject. During missions it translated arm and body movement into actions; outside the campaign, Security recorded changes in the image. Face recognition created a profile intended to open only for the player. SpyToy therefore went beyond separate score trials, although recognition and recordings remained dependent on the simple PS2 camera and room conditions.

SpyToy appeared when EyeToy games ranged from dance and fitness to hoverboard racing. It remained entirely local and was not connected to an external camera service. Features of modern security cameras, cloud storage or notifications therefore do not belong to this disc. Its historical value lies in the unusual combination of motion control, playful espionage missions and a surveillance experiment on 2005 consumer hardware.

Similar games for PlayStation 2

EyeToy: Play 2 contains a compact SpyToy function that takes photos after movement or sound, alongside twelve main games and many bonus trials. SpyToy expands that idea into a full agent campaign with face profile and surveillance. Play 2 offers more types of party play; SpyToy maintains one espionage theme.

EyeToy: Play 3 focuses on sport, music and comic group challenges and can sometimes track four people at once. SpyToy is mainly a single-player game with missions and a Security function. Play 3 uses the camera for local competition; SpyToy for a storyline, agent actions and recording movement in a room.

EyeToy: AntiGrav translates leaning and arm movements to a 3D hoverboarder on continuous courses. SpyToy shows the player in separate espionage challenges and also uses the camera as a motion watch. AntiGrav revolves around routes, speed and tricks; SpyToy around puzzle-like actions, infiltration and local recordings.

From Russia with Love uses a regular controller for shooting, driving and stealth within a film story. SpyToy has the player make gestures for shorter agent missions and uses a fictional organisation. Bond offers more extensive traditional action; SpyToy stands apart through body control, face recognition and Security.

Kim Possible: What's the Switch? is a platform action game in which the DualShock 2 guides characters through levels and fights enemies. SpyToy treats espionage as camera-controlled tasks around the player's body. Kim Possible has fixed levels and direct character control; SpyToy experiments with movement and video imagery.