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Sonic Riders: Zero Gravity for PlayStation 2
Sonic Riders: Zero Gravity for the PlayStation 2 is a futuristic racer in which Sonic and his rivals ride Extreme Gear. Gravity gives you new ways to turn or reach another route. You collect Gravity Points through jumps and tricks, among other actions, and spend them on special moves. Learning a track therefore also means discovering where those points give you the greatest advantage.
Gravity Control interrupts your movement so you can choose a new direction and accelerate again. Gravity Dive instead carries you rapidly along a longer stretch. Some routes follow walls or need a carefully chosen jump. Collected rings can also activate Gear parts, opening different options during a race. You continually watch both the circuit and your equipment.
You play the story alone, while local races support up to four players on a split screen. Three or four require a PS2 Multitap and enough controllers. On PlayStation 2 you use the regular controller to steer and select gravity actions. The goal remains a better lap: try another turn, save Gravity Points and accelerate at the right moment before a rival passes you.
Region and language
Our PlayStation 2 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
Sonic Riders: Zero Gravity for PlayStation 2 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Sonic Riders: Zero Gravity
Sonic Riders: Zero Gravity was released for the PlayStation 2 in 2008, published by SEGA. The European edition followed in February. It was the sequel to Sonic Riders from 2006, retaining Extreme Gear and the rivalry with the Babylon Rogues. The original credits name Sonic Team as its creator. The main innovation concerned how racers could change speed and direction.
The first Riders used air management and turbulence as distinctive systems. Zero Gravity foregrounded Gravity Control and Gravity Dive, giving tracks more vertical routes and special acceleration. SEGA's release announcement highlighted walls that could become driving routes and objects involved in gravity actions. Circuits thus also became puzzles of directions and moments to spend your supply.
Equipment also gained parts activated with rings during a race. Collecting thus mattered to a vehicle's abilities within the same event. The credits name Kenjiro Morimoto as director and producer and Kenichi Tokoi as composer of the theme song Un-gravitify. Within the Riders series, the combination of new equipment and gravity gives this second game its distinctive shape.
Similar games for PlayStation 2
Sonic Riders is the direct predecessor, using air supply, tricks and other racers' turbulence to manage speed. Zero Gravity replaces the main resource management with Gravity Points and adds gravity actions. Both ask you to master Extreme Gear but demand different choices at turns, jumps and long straights.
Crash Nitro Kart on the PlayStation 2 also combines familiar characters with fast circuits and attacks. Its karts mainly use the road and its turns. Zero Gravity adds hovering Gear and wall routes, making recognition of another driving direction potentially as important as following the shortest path.
Crash Tag Team Racing adds options by merging cars into a vehicle with a driver and gunner. Zero Gravity instead stands out through changing direction and activating Gear parts. In both, it helps to think beyond simply accelerating and steering into a turn.
Jak X: Combat Racing links familiar platform characters and a story to armed car races. Attacks and collecting tools determine much of an event. Alongside confrontations, Zero Gravity puts more emphasis on finding gravity routes, saving points for a new direction or a rapid forward dive.
SSX 3 shares finding a fast line and performing board tricks. Its snowy mountain sets the direction and jumps. Zero Gravity uses futuristic circuits where special actions change direction. The emphasis on timing is familiar, but you apply it on different terrain.