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PlayStation 2

SOCOM II US Navy SEALs - PlayStation 2 - PS2

€ 3,94

In stock

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

SOCOM II: U.S. Navy SEALs for PlayStation 2

SOCOM II: U.S. Navy SEALs for PlayStation 2 sends a small SEAL unit to Albania, Algeria, Brazil and Russia. As leader you issue orders, choose routes and decide when stealth becomes a firefight. New assignments revisit characters and consequences from the first game. Enemies react to sound and sight, so removing a guard or holding a safe corner can change the mission.

You control the squad through a quick menu or optional USB headset; the controller supports every campaign function. Objectives include reconnaissance, sabotage, rescues and arrests. Bonus goals and intelligence unlock extra material, while difficulty changes enemy accuracy and alertness. The campaign is single-player locally and saves to a PlayStation 2 memory card.

At release SOCOM II also offered online team matches through a network adapter. The official servers are closed, so access is not promised. The disc retains its full offline campaign with computer-controlled teammates. A headset, network adapter or second controller is not automatically included. This is a standalone sequel and does not require the first SOCOM.

Region and language

Our PlayStation 2 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

SOCOM II: U.S. Navy SEALs for PlayStation 2 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of SOCOM II: U.S. Navy SEALs

Zipper Interactive developed SOCOM II and Sony Computer Entertainment published it in 2003 in North America and 2004 in Europe. The sequel continued the mix of tactical single-player, voice commands and online matches. New locations, weapons and enemy behaviour were added while the recognisable assault-and-support structure remained.

The campaign linked new conflicts to returning enemies and used more varied missions. Quiet infiltration, larger battles and multi-stage objectives appeared more often. The headset remained distinctive but menus kept it optional. Online play once extended the game's life, yet that closed service is separate from the disc's offline content.

SOCOM 3 followed with vehicles, larger maps and customised weapons. SOCOM II is therefore the most direct sequel to the original: the same controls and command view, but refined artificial intelligence and a broader campaign. It belongs to the PS2 series and is not Combined Assault or a portable Fireteam Bravo title.

Similar games for PlayStation 2

The first SOCOM introduces team commands, headset control and the military campaign. SOCOM II uses the same base but improves team and enemy behaviour, adds weapons and makes missions longer and more varied. The original is the introduction; the sequel is its direct refinement. Familiar controls make moving between both games easy.

SOCOM 3 uses larger areas, controllable vehicles and modular weapons. SOCOM II has tighter missions and a more fixed arsenal. Both let one leader command a SEAL team, but SOCOM II stresses planned routes while SOCOM 3 stresses scale and movement freedom.

Jungle Storm divides soldiers across two fireteams and plans positions on a map. SOCOM II centres one leader issuing quick orders in action. Ghost Recon makes each hit more dangerous; SOCOM combines careful infiltration with longer firefights and more cinematic objectives.

Lockdown uses small counter-terrorist teams, tight buildings and direct door actions. SOCOM II alternates those spaces with forests, villages and industrial areas. Both rely on commands, but Rainbow Six focuses on short assaults while SOCOM uses longer routes and several objectives.

Conflict: Vietnam lets players switch directly between four soldiers and offers local co-op. SOCOM II commands the other members and has no local cooperative campaign. Conflict develops skills and inventories per soldier; SOCOM keeps the player as one fixed commander.