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PlayStation 2

Socom 3 US Navy Seals (Platinum) - PlayStation 2 - PS2

€ 2,98

In stock

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

SOCOM 3: U.S. Navy SEALs for PlayStation 2

SOCOM 3 for PlayStation 2 expands tactical operations with larger areas, controllable vehicles and missions over land and water. As SEAL leader you choose the route, assign targets and switch the squad between reconnaissance and direct assault. The campaign travels through North Africa, South Asia and Poland with sabotage, rescue and recovery objectives.

Before a mission you configure weapons with sights, suppressors and other parts. Orders use the menu or an optional USB headset. Jeeps and boats speed travel but make the unit more visible. The offline campaign is single-player with computer-controlled teammates and saves to a PlayStation 2 memory card; internet and a network adapter are unnecessary.

SOCOM 3 originally had online matches with larger teams through a network adapter. The official service has ended and is not offered as working. Both listed products contain the same game: standard and Platinum releases are not separate titles. A headset, adapter or accessory is included only when the product title or photos explicitly show it.

Region and language

Our PlayStation 2 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

SOCOM 3: U.S. Navy SEALs for PlayStation 2 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of SOCOM 3: U.S. Navy SEALs

Zipper Interactive developed SOCOM 3 and Sony released it in 2005 in North America, with Europe following in 2006. After two games with relatively bounded routes, the team pursued larger battlefields. Updated technology enabled vehicles, longer sightlines and broader areas while command of a small SEAL unit remained central.

Customisable weapons made preparation more important. A suppressor, sight or other attachment could adapt the same base weapon to stealth or open combat. Vehicles also changed the pace: jeeps moved the team quickly and boats opened water routes. The campaign stayed separate from online play and works entirely with a controller.

SOCOM: Combined Assault later reused SOCOM 3's technology and online foundation for a new campaign. Within the main series, SOCOM 3 marks the shift from compact infiltrations to larger operations with more route choice. Platinum is a later budget reissue of the same PS2 game, not an expanded edition or a replacement for Combined Assault. Vehicles and larger maps made this third entry distinctive within the original trilogy.

Similar games for PlayStation 2

SOCOM II uses tighter missions and fixed loadouts. SOCOM 3 adds larger areas, vehicles and weapon parts. Both use one leader and squad commands, but SOCOM 3 offers freer movement while SOCOM II controls route and pace more closely. Each therefore demands different preparation for the same basic approach.

Combined Assault builds directly on SOCOM 3's technology and adds a new campaign. SOCOM 3 introduced its large maps, vehicles and weapon customisation. They are standalone games; Combined Assault is not an expansion included on this disc.

Ghost Recon 2 likewise uses large outdoor areas and one leader commanding a team. SOCOM 3 adds controllable vehicles and broader weapon choices. Ghost Recon is often more lethal per hit; SOCOM alternates longer firefights with focused infiltration and travel over greater distances.

Lockdown concentrates on counter-terrorist action in tighter buildings and corridors. SOCOM 3 opens its terrain and uses boats and jeeps to reach objectives. Both offer commands and specialised equipment, but Rainbow Six stresses room actions while SOCOM stresses routes across broad areas.

Global Storm directly controls four fixed specialists and supports local co-op. SOCOM 3 keeps one commander and lets the computer follow with the squad. Conflict stresses switching and inventory; SOCOM 3 stresses orders, customised weapons and vehicles within one tactical operation.