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Shrek SuperSlam for PlayStation 2
Shrek SuperSlam for PlayStation 2 pits fairy-tale characters against each other in three-dimensional arenas. Shrek, Donkey, Fiona and Puss in Boots share the battleground with more fairy-tale characters. You run around, jump, block and hit opponents to build energy for a Slam. This special attack earns points when you hit someone. Being hit by an enemy Slam costs a point instead, making defence and maintaining your distance part of the match.
The arenas are more than an empty floor. You can throw opponents through walls and windows and use debris as projectiles. Weapons, potions and magical items temporarily change your options. Fast and strong attacks, grabs, double jumps and evasive moves give you different ways to look for an opening. Each character has an individual Slam, such as Shrek's Green Storm. Meanwhile, the objective remains to hit the right opponent without getting caught in a major attack yourself.
On your own, you can play a story, training sessions and Mega Challenges to unlock more characters and arenas. The stories arise when the friends try to get Donkey and Dragon's children to bed. Up to four local players can fight each other; three or four require a PS2 Multitap and extra controllers. King of the Hill awards points for occupying and defending a location. Practice, challenges and competitive matches therefore offer different goals.
Region and language
Our PlayStation 2 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
Shrek SuperSlam for PlayStation 2 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Shrek SuperSlam
Shaba Games developed the console version of Shrek SuperSlam, which Activision released in 2005. The American launch was announced on 25 October. Instead of a direct adventure tied to a new cinema release, this game chose battles between heroes, villains and fairy-tale characters. The publisher presented twenty characters and destructible three-dimensional environments. The project thus used the humour of Shrek's world as a basis for competition, rather than recreating a film storyline step by step.
The central Slam links normal attacks to the scoring system. Fighting fills a meter; you then use the released power to try to hit several opponents. The original PS2 manual also explains how a successful enemy Slam takes a point away. It is therefore not just about performing attacks, but also protecting a lead. Objects and breakable arena sections make every location a source of resources and danger during battles between the fairy-tale characters.
Alongside local matches, Shaba built a series of solo challenges and a story framework around improvised bedtime stories. This also gave the game progression beyond beating friends. The PS2 manual additionally lists training, a trophy room and battle-rule settings. Other teams made the handheld releases, which have different content. This PS2 release belongs to the console design featuring twenty characters, arenas to demolish and local matches that require additional connections when more than two people play.
Similar games for PlayStation 2
Shrek 2 on PS2 uses the same fairy-tale world and different powers, but has a group travel through an adventure together. SuperSlam instead pits the characters against one another and counts successful Slams in arena battles. Both support up to four local players; three or four require a PS2 Multitap and extra controllers. The choice is therefore between solving obstacles together and attacking each other's lead in short matches.
Over the Hedge on PS2 also lets you pick up objects, hit enemies and move film characters through three-dimensional environments. Its campaign revolves around two animals collecting loot together in suburban neighbourhoods. SuperSlam uses objects as weapons in competitive arena battles. Where Over the Hedge ties cooperation to a route past guards and traps, SuperSlam turns walls, windows and debris into ways to land a Slam on the other fighters.
Madagascar on PS2 gives film characters their own moves, much like SuperSlam's recognisable attacks. Alex and his friends follow a solo adventure with chapters, jumps and collectible cards. SuperSlam keeps the action closer together in arenas and awards points for successful special attacks. Both have separate challenges alongside their story, but Madagascar chiefly uses animal abilities to make progress, while SuperSlam turns them against other playable characters.
Bee Movie Game and SuperSlam on PS2 use DreamWorks humour for varied activities. Barry takes hive jobs and flies through human environments to continue his story missions. SuperSlam has its characters mainly fight in short arena encounters. Their similarity lies in the variety of tasks and rewards; Barry's flight and work shape an adventure route, while SuperSlam's training and Mega Challenges lead back to mastering attacks and unlocking fighters.
Beestenboel on PS2 also has cartoon characters, everyday objects and short challenges. Your cow talks to residents, rides a BMX and returns to the farm. SuperSlam does not use a comparable daily exploration structure: its fairy-tale characters meet in destructible battlegrounds. Both offer variety outside a single continuous story, but SuperSlam consistently centres on choosing positions, evading and scoring points with special attacks.