Free shipping in the Netherlands from €60 • Dispatched next working day
PlayStation 2

Shadow Of Memories - PlayStation 2 - PS2

€ 14,98

Currently sold out

Shop with confidence at NexWave GamesProfessionally cleaned and testedDispatched next working day2-month functional warranty

Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Shadow of Memories for PlayStation 2

Shadow of Memories for PlayStation 2 begins with the murder of Eike Kusch. A mysterious being, Homunculus, gives him a chance to change that fate and a device that allows him to travel through time. You walk around a European town, speak to its inhabitants and examine objects to understand who wants him dead. The solution is often not at the scene of the attack itself, but in an earlier event that shaped its circumstances.

The Digipad lets you visit periods that matter to Eike's story. It consumes energy collected along the way, and you cannot jump at any arbitrary moment. What you change in the past can produce a different building, an encounter or a new opportunity in the present. Meanwhile, the clock keeps running. You must therefore find information and carry out a plan before Eike reaches the fateful moment again. Listening carefully matters more than drawing a weapon quickly.

This is a single-player adventure with puzzles, conversations and different story outcomes, without a combat system. You move Eike using the directional buttons or analog stick of an ordinary DualShock 2, and consult the map and his notes to rediscover connections. No second controller or special accessory is needed. After an ending, different choices can reveal new sides of the story. The tension comes from understanding cause and effect, not from defeating enemies.

Region and language

Our PlayStation 2 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

Shadow of Memories for PlayStation 2 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of Shadow of Memories

Konami released Shadow of Memories for PlayStation 2 in 2001. In North America, the same game was titled Shadow of Destiny. It was made by Konami Computer Entertainment Tokyo, with Junko Kawano as director, writer and designer. She had previously worked on projects including Suikoden's characters. For this project she chose a different premise: rather than becoming stronger to defeat an opponent, understanding why the protagonist repeatedly finds himself in mortal danger and how to change that.

In an interview for the official guide, Kawano explained that she wanted to combine time travel and death, drawing inspiration from Goethe's Faust. The first plans were still for PlayStation, before the project moved to PS2 during development. That transition offered room to present the town and its inhabitants in three-dimensional scenes. The same streets return in different periods, allowing players to recognise changes and learn to read familiar places again in another historical context.

The original manual describes the story as a series of chapters in which Eike must prevent an approaching death. Time is a rule of play: movement, events and jumps affect what remains possible. Different endings make revisiting earlier choices meaningful. Early in the PS2's life, Shadow of Memories thus offered an adventure built mainly on conversations and connections. This description concerns that original console version, not the later PSP adaptation, and it is not Silent Hill: Shattered Memories.

Similar games for PlayStation 2

Glass Rose also has you investigating a mystery on PlayStation 2 after its protagonist arrives in another time. Its focus is on a mansion, a murder case and extracting information from conversations. Shadow of Memories makes several periods of the same town a direct part of its solutions. You do not simply collect statements, but change events to make a future attack on Eike impossible.

Fahrenheit shares the tension of an ordinary man becoming caught in a supernatural murder story. You view its story through several characters and also perform quick actions in response to prompts. Shadow of Memories stays with Eike and mainly builds its puzzles around time travel, conversations and objects. The difference is what you do under pressure: act out an immediate scene or first work out which earlier event you need to change.

Broken Sword: The Sleeping Dragon also combines conversations and object puzzles with directly controlling characters in a three-dimensional setting. George and Nico investigate a conspiracy across different locations, with climbing and other physical obstacles as well. Shadow of Memories concentrates on recurring streets in different periods. Here a found object gains its significance mainly from when you use it and the consequences that action has for Eike's future.

Silent Hill 2 also uses a strange town, enigmatic encounters and a protagonist with many unanswered questions. It additionally asks you to avoid or fight monsters and survive with limited resources. Shadow of Memories has no comparable combat system. You try to prevent an approaching death through information and time travel. The threat therefore feels different: not knowing what lies around the corner versus not yet understanding what causes a known event.

Primal shares the encounter with a supernatural guide and a story that draws its protagonist beyond ordinary daily life. Jen, however, learns demonic combat and explores different realms with Scree. In Shadow of Memories, Eike remains dependent on conversations, objects and the Digipad. Where Primal can solve a blocked passage with another form, this game more often asks you to return to the moment when the obstacle came into being.